Other Themes

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We've been continuously using Gothic and Classical.

Why not use other themes such as Neo, Neo-wood, Marble, Bubblegum, Light, blindfold, or game room?

Vickalan can design the witch, guards, and bulldogs.

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That's nice that you noticed the classical. It's not used very much, but I like it just as much as gothic. Here's a template with some of the pieces:

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Unfortunately I don't have time to design variant pieces for other themes. Trying to keep track of it all  is already enough work. I see a lot of other invented pieces and still haven't even learned what they do yet (like the monkey, lumberjack, etc.). It's hard to keep track of all this stuff!😵

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vickalan wrote:

That's nice that you noticed the classical. It's not used very much, but I like it just as much as gothic. Here's a template with some of the pieces:

Wow! Those are super awesome!

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I want to try it with Neo pieces.

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Bubblegum is basically Gothic, but with different colors.

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Marble is also a great theme. 

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Anyone willing to make it?

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Wind wrote:
vickalan wrote:

That's nice that you noticed the classical. It's not used very much, but I like it just as much as gothic. Here's a template with some of the pieces:

Wow! Those are super awesome!

Thanks Wind. Evert and I played a few games with the joker and angel a long time ago, but I haven't seen them used recently. Anyone can use them, and even invent their own rules if they want (the first game with new-invented rules are always unrated).

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Making the witch and guard bubblegum theme is easy. Just fill the colors in.

They are the exact same thing, but with different colors.

 

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Just a small difference, I think we'll be able to use these.

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https://docs.google.com/forms/d/e/1FAIpQLSfGzlt5UPqmqQJYxrnG1WLn8mm7m9cS62-5peoIjTNETo3vuQ/viewform

 

Avatar of Wind
vickalan wrote:

Thanks Wind. Evert and I played a few games with the joker and angel a long time ago, but I haven't seen them used recently. Anyone can use them, and even invent their own rules if they want (the first game with new-invented rules are always unrated).

You're very welcome @vickalan and I mean it!
The work you put into Bulldog Chess and passion involved in perfecting it is beyond words.

Like I once said, whenever I have the time to learn some coding the game process is priority #1.
I have even told this to a friend of mine which knows some coding, unfortunately he is not a chess player so he cannot grasp into most of what I mean/think about the project.
The first idea would be not to code piece interaction, but rather have each piece's sprite and make a configurable board (rectangular at first) where two people could play the game and import/export an image with the current pos. Of course a BPGN would also be awesome, which could be a secondary thing to work upon and then become a main thing.