That's nice that you noticed the classical. It's not used very much, but I like it just as much as gothic. Here's a template with some of the pieces:

That's nice that you noticed the classical. It's not used very much, but I like it just as much as gothic. Here's a template with some of the pieces:

Unfortunately I don't have time to design variant pieces for other themes. Trying to keep track of it all is already enough work. I see a lot of other invented pieces and still haven't even learned what they do yet (like the monkey, lumberjack, etc.). It's hard to keep track of all this stuff!😵
That's nice that you noticed the classical. It's not used very much, but I like it just as much as gothic. Here's a template with some of the pieces:
Wow! Those are super awesome!
That's nice that you noticed the classical. It's not used very much, but I like it just as much as gothic. Here's a template with some of the pieces:
Wow! Those are super awesome!
Thanks Wind. Evert and I played a few games with the joker and angel a long time ago, but I haven't seen them used recently. Anyone can use them, and even invent their own rules if they want (the first game with new-invented rules are always unrated).
Making the witch and guard bubblegum theme is easy. Just fill the colors in.
They are the exact same thing, but with different colors.
Thanks Wind. Evert and I played a few games with the joker and angel a long time ago, but I haven't seen them used recently. Anyone can use them, and even invent their own rules if they want (the first game with new-invented rules are always unrated).
You're very welcome @vickalan and I mean it!
The work you put into Bulldog Chess and passion involved in perfecting it is beyond words.
Like I once said, whenever I have the time to learn some coding the game process is priority #1.
I have even told this to a friend of mine which knows some coding, unfortunately he is not a chess player so he cannot grasp into most of what I mean/think about the project.
The first idea would be not to code piece interaction, but rather have each piece's sprite and make a configurable board (rectangular at first) where two people could play the game and import/export an image with the current pos. Of course a BPGN would also be awesome, which could be a secondary thing to work upon and then become a main thing.
We've been continuously using Gothic and Classical.
Why not use other themes such as Neo, Neo-wood, Marble, Bubblegum, Light, blindfold, or game room?
Vickalan can design the witch, guards, and bulldogs.