Another thing I'd like to add for Xianqi Knight is that it becomes more useful the smaller the board gets. (example: 8x8, 6x6)
Piece Dynamics in Custom Variants

lol add the FEN notation for each piece, could come in handy
that's unnecessary for this material, plus it's always linked in the other forum

I have idea of Knights Chess my variant Here it is:
Please read https://www.chess.com/clubs/forum/view/how-not-to-make-a-variant.
One "colorblind" term I have used that is also useful is "semi-colorblind" or "half-colorblind", and refers to pieces that must change the color of the square it is on each turn (such as the wazir and the knight).

One "colorblind" term I have used that is also useful is "semi-colorblind" or "half-colorblind", and refers to pieces that must change the color of the square it is on each turn (such as the wazir and the knight).
Whch i consider to be as ad as clourblindness.

The piece list does not include the transparent brick.
i was hoping that would be self explanatory but ok

The piece list does not include the transparent brick.
i was hoping that would be self explanatory but ok
You can't jump over transparent bricks iirc so that's one function it has

The piece list does not include the transparent brick.
i was hoping that would be self explanatory but ok
You can't jump over transparent bricks iirc so that's one function it has

The piece list does not include the transparent brick.
i was hoping that would be self explanatory but ok
You can't jump over transparent bricks iirc so that's one function it has
No I mean jump spell

The piece list does not include the transparent brick.
i was hoping that would be self explanatory but ok
You can't jump over transparent bricks iirc so that's one function it has
How did you change the theme in the "4 player and variants" section? I can only do it in regular chess.
Introduction
Learning how to use pieces when building a custom variant is one of the most important skills a creator must have, but, respectively, is also one of the hardest to master. Here I will discuss a few common ideas with each of the current 25 available pieces (pawns not included), uncommon concepts that you can try to apply yourself, a few good/bad examples of piece dynamics in action, and even some quiz questions to test your intuition.
Common Terms
Below is a list of common terms you will see throughout this article to help you in your understanding of piece dynamics:
The Pieces
If, at any point, you are confused as to how a piece move or some of its other mechanics, please refer to this article by @ChimpReturns. It has some great visuals that helps explain how the pieces work.
Examples of Piece Dynamics in Action
Take a look at this recently declined variant, Contrasting Strategies by imchesspro0930. While the concept is very unique and the game is strategically detailed, there is one major flaw (among some minor ones) that involves piece dynamics. Without using the Decline reason on VW, can you get a feel for the problem here?
You may use the editor to play out some moves to help you in your analysis of this variant.
I'll continue adding more material as time goes on. Meanwhile, post some of your ideas in the comments!