Stupid brilliant ideas for a wacky variant with some random events

Sort:
MGleason

I'm still unconvinced by the idea of the world against the boss king.  Wouldn't everyone just sac a few pieces on him and be done with him?

Martin0
BabYagun wrote:

@Martin0, I like the "screenshot".  The boss is looking at me and that it scary. You, @Martin0 see his back and think you are safe, but beware, he might has some special power like a fireball from his ... well ... back.

 

I guess I better watch out for that fireball then. If his fireball stops when it captures pieces, then maybe I would lose my g13 and h13 pawn as things currently stands. If I move a pawn forward, let's say play h11, then maybe I will get away with only loosing a pawn. If pieces don't stop the fireball, then I better try to get my king off the g-file as quick as possible before I get in trouble.

Martin0
MGleason wrote:

I'm still unconvinced by the idea of the world against the boss king.  Wouldn't everyone just sac a few pieces on him and be done with him?

I'm not sure if it would work either, but if he has a lot of life, then it will not be easy to just sac a few pieces. If you need to adapt a lot to his moves to play a bit defensive, then there surely will be strategy.

MGleason

Maybe the boss king should spawn a bunch of smaller princes that you have to eliminate first?  I'm still not convinced by the idea, though.

tmikolajczak

2 point every ten moves for the player with the most time on the clock

thegreatauk

How about if the board was center less and pieces(including Knights) can't move over the void but can move into it and are teleported to a random square somewhere else  where there is no piece and it's not checkmate. Another option is also four "void squares " which randomly move around on the board where it's a free space, and if pieces try to mover over it they get sucked up and die.

MCCLEdward

If any of you have heard of the game chezz, you will understand this. 4 player chess with no turns. Make as many moves as you want without waiting for your opponents. But the pieces are on a cooldown after they move. The goal is to capture the king, take all of the opponents pieces, or survive for a certain amount of time. The pieces have a move speed so that they could be intercepted by other pieces.

kevinkirkpat

I think a 4-player version of 3-check-chess might be interesting... 

* For simplicity, checks are tallied based solely on whether or not king is in check at the start of a player's move.

* No points; just a "check-count-down" to zero (or captured king = instant death)

* No checkmates (though failure to move out of check is going to risk king-capture)

BabYagun

(Inspired by "Doctor Strange" movie.)

 

The board size (and/or geometry) should change during the game. I can offer lots of wacky ideas on how exactly should it change. But I will describe only one of them:

 

The board looks like a cross. But its wings should fall off so the board becomes square. Let's say you have 32 moves (16 pieces x 2 moves) to remove all pieces from the 1st rank, then the rank falls down. And all the pieces still staying on that rank disappear. If there was a king, it is "checkmated". Then you have time to move your stuff from the 2nd rank and finally from the 3rd rank.

 

This way people won't sit in their castled corner for ages.

 

Wacky enough?

dubbler

How about a ninja piece? It can be moved additionally to any piece on a players turn. It can move like a queen for 3 consecutive spaces and as long as it moves to a space that isn't occupied it isn't visible. It becomes visible when attacking but it has to get the higher value on a dice to win a piece. Otherwise the ninja is lost.

Skeftomilos
BabYagun wrote:

 

The board looks like a cross. But its wings should fall off so the board becomes square. Let's say you have 32 moves (16 pieces x 2 moves) to remove all pieces from the 1st rank, then the rank falls down. And all the pieces still staying on that rank disappear. If there was a king, it is "checkmated".

Nice idea, but when a king falls down the cliff who will get the points? If none, then couldn't I deprive my last opponent from the points he needs to beat me, by letting my king fall?

MCCLEdward

Football edition: Get the a piece into your opponents "end zone" to eliminate the player. Bishops, rooks, queens will be restricted in a way.

BabYagun
Skeftomilos wrote:

Nice idea, but when a king falls down the cliff who will get the points? If none, then couldn't I deprive my last opponent from the points he needs to beat me, by letting my king fall?

 

You are right, this should be solved some way. We can, for example, copy the current stalemate rule. Consider the fallen king as a stalemated king (because he is not checked and can not make a move) and give +10 to all other active players.

 

P.S.

Now we just need chess.com to hire a wacky JavaScript programmer to realize our brilliant ideas.

Skeftomilos

Chess.com will need to hire a designer first, to draw the animations of the huge boss squashing the poor pieces under his huge feet! happy.png

MGleason

I still like the random knight better than the boss king, I think. grin.png

BabYagun

@MGleason, remove mental barriers and think more wacky: The boss king can ride the random horse. All is possible in our nuthouse.

MGleason

Yes, but I want something that is wacky but actually playable and a decent game! grin.png

MCCLEdward

The 4 players team up to attack a different player in a castle. The players try to take the king. The castle is in the center.

BabYagun

And the castle is made of what? Pawns?

MCCLEdward

That is what is up for debate.