It was @haoming09 who pointed out to me that the situations with en passant and castling had to be clarified. That's why I've added this explanation.
The Angel explained
If Two angels were protecting each other, could a player in theory make an invincible shield around their king?
If Two angels were protecting each other, could a player in theory make an invincible shield around their king?
Two Angels protecting each other sounds pretty indestructable. I don't recommend playing with an initial setup with two Angels in each army.
But promote a pawn to a 2nd Angel sounds like a strategy to get your King very safe.
If Two angels were protecting each other, could a player in theory make an invincible shield around their king?
Two Angels protecting each other sounds pretty indestructable. I don't recommend playing with an initial setup with two Angels in each army.
But promote a pawn to a 2nd Angel sounds like a strategy to get your King very safe.
Ok, thanks. I remember in NEISG, angels couldn’t defend eachother. Was unsure as to whether it was real. Thanks for answering.
In Superchess there is no rule that says that an Angel would not protect another allied Angel. I'm also not putting such a rule here.
However, in Superchess, promotion is limited to available (previously captured) pieces, so that makes it impossible to have two Angels in one army.
In Bulldog chess, there is unlimited promotion. In a Winter dog game, if you promote your pawn to one more allied Angel, your Angels will protect each other.
This is how I see it:
The Angel in Bulldog chess has been taken from Superchess. The Angel in NEISG has been taken from Bulldog chess. In NEISG they made an adjustment for NEISG only that two allied Angels do not protect each other. That is not supported from earlier rules given in Superchess or in Bulldog chess.
This is how I see it:
The Angel in Bulldog chess has been taken from Superchess. The Angel in NEISG has been taken from Bulldog chess. In NEISG they made an adjustment for NEISG only that two allied Angels do not protect each other. That is not supported from earlier rules given in Superchess or in Bulldog chess.
Thanks
In the first diagram of the OP, I moved the white Angel from h2 to h3. This should make clear that the Angel protects on all 8 adjacent squares, both orthogonally and diagonally.
(h3 is angel)
Angel:
Inventor: Henk van Haeringen, inventor of Superchess
Notation: A
Movement:
The Angel can not capture pieces, but can be captured.
The Angel can move like a queen or knight.
The Angel can jump 2 squares horizontal, vertical or diagonal.
The marked green squares are squares that the Angel can jump to. The arrows indicate where the Angel can move.
(Note that the Witch and the Angel have the same movement abilities)
The Angel makes all allied adjacent pieces
Further points
Angel together with other special pieces
The general intention is that the Angel protects against all influences from foe pieces. But it can become tricky. Send me a PM once you intend to use the Angel in a new combination, and I will set the rules here.