Never-Ending Infinite Sandbox Game! 14/14 Players



This is THE never-ending chess game! It is a hybrid of Infinite, Multiplayer, Bulldog, Musketeer, Events, Nukes, and more! Anyone can join the queue for a later opportunity to join! The player limit is 14 people!

============ Decisions and Rule Discussions Here =============

Players in queue:

1. @collinhj85 (8/27/18) #1618

2. @LanceBakker (9/1/18) #1945

3. @thegreatauk (9/1/18) #1987

4. @JLD_Da_Killa88 (9/5/18) #2149

5. @captaintugwash (9/29/18) #3193

6. @HolographWars (10/02/18) #3456>3522

7. @HorusTheThird (10/03/18) #3610

8. @The_Werewolf_3125 (10/15/18) #4386


Here are the rules:

Currently averaging every 2 days (with a minimum of 22 hours) the game board will receive an update. Upon the update, every player that made a move since the last update will have their move accounted for. This means everyone moves at the same time (more on this further). If you accidentally made an illegal move, then unless the move you meant to make is obvious, then that update your move will not be accounted for. You are allowed to fix or change your move before the next game board update.


Each player has a health ❤️ bar. Your king will slowly regenerate health, no king = no generated health for you, there is no limit to how much health you can have. The rate at which your king regenerates additional health is determined by your *total points on the board plus your total health (more powerful pieces worth more points)*, the higher your total points + health, the less your king will regenerate. Your king generation rate can never increase, it can only go down, this is to ensure it is possible to eliminate long-standing people, the minimum health regen is 0.5 per update. This means beginners start out with a buff, starting out with a regen of 3 per update, they pass 1 health regen once they reach 28 points, and permanent 0.5 regen is at 90 points. You can gain health faster by capturing enemy pieces as some of their life goes into yours- for every enemy piece you capture you gain exactly half that piece's worth in health (even half-hearts)! You can expend some of your health to generate new pieces on the board (piece list below), more powerful pieces subtracting more of your health! Generating a new piece on the board absorbs your move, you may place it ANYWHERE on the vastness of infinity, EXCEPT pawns which you are limited to y level 0 or below (and subsequently Pillars are limited to y level 0 and above). Currently pawns are allowed to promote at y level 7 (level -7 for Pillars)! But for promotion to the angel, harpy, or the dragon all worth 15+ points you must get to level 9 (or level -9 for Pillars). The notation to expend health to generate a new piece on the board is like this: To generate a knight on (20,5) you do +N(20,5), notice the + sign before the N. You are not allowed to place new pieces on ANY existing pieces, doesn't matter friend or foe! Newly-generated pieces will be disabled for 1 move, this is to prevent sneak-attacks, allowing any victims time to react! Disabled pieces can move, but aren't allowed to CAPTURE, and they don't provide any special effects (i.e. the freezing effect of the zombie, or protection effect of the angel, or the transparent spells of the witch!).


To join this game a spot needs to be opened up, and you must be 1st in queue. Once your guaranteed a spot, all you have to do is first, choose an available color (colors below), and place your king anywhere on the board! You will start out with 4 ❤️ health, but your king will generate more with every update. If your king gets captured... you will lose 3 ❤️ plus 5% of your total *points + health*! 100% of that goes to the person who captured you! If you fall below zero hearts than pieces belonging to your army chosen at random will be recycled for 50% of their point-worth until you reach positive health again. ...Run out of pieces and you are eliminated from the game! You have the option to rejoin the queue. If you no longer have a king you will be FORCED within 3 moves to drop a new king (it's free) or on the 3rd move it will randomly be placed within 2 squares of a friendly non-pawn! You won't be able to change your color either without first dying and re-joining so choose wisely! Upon the event a player decides to withdraw from the game for whatever reason, all their pieces will vanish into thin air, but pieces cannot dodge captures in this matter. If someone goes inactive for 10 days then they will get a 3-day notice, if still no activity after those 3 days then they will be booted from the game.


This game does not stop for players stalling to move. If you don't check in any time before the next game board update, then gameplay will continue without your move!


There will be a huge range of available pieces, including ones from bulldog and musketeer! There is also a leaderboard (posted with every game board update), and a statistics section at the bottom of this post! You are considered the king if you have the strongest army! (To calculate if you are the strongest, each piece's point worth is taken into account)


Moving at the same time means it's possible to dodge captures, making it very hard to attempt a capture without wasting your move. So you do have the ability to include certain conditionals only when you attempt to make a capture... So let's say your preferred move is to capture an enemy piece, but you don't know if they're going to move out of the way and you don't want to waste your move... What you would do is enter your preferred capturing move, and include a conditional along with your next preferred move that, if the capture is prevented because the target piece moved, your next preferred move is instead taken into account (thus your move is not wasted!). However, adding conditionals to your move is only allowed if your preferred move is a capture. There are some examples of correct and illegal conditionals located here.


If multiple pieces move to the same square the same time, then they will all occupy it simultaneously, BUT if they don't all move out by the next game board update, any piece remaining will be annihilated (even if there's only 1 piece left)!


If you threaten to capture an enemy piece, that piece will get one chance to dodge/move out of the way next update. If they do not move out of check, or they move to a different square that is still in check, then they will be glued in place for 1 move so the attacker will get a chance to make the capture. If the attacker chooses not to make the capture, then the threatened piece will be un-glued and free to move again next turn! The glue timer can be reset by first moving away from the piece, then re-putting it in check.


The same story goes for moving a piece to a square covered/defended by an opponent. If you move a piece to a square covered by an enemy, your piece will be glued for 1 turn giving the opponent a chance to capture you. If they choose not to capture you, your piece will be un-glued next turn and free to move again! However, if you capture a defended piece at the same time the defender moves out of range, then your piece will not be glued next turn.


Capturing an un-defended piece at the same time it is defended shouldn't come at the expense of the capturer. How could they be expected to predict if the piece will be defended or not? If you capture an un-defended piece at the same time it is defended (or you move to an exposed square at the same time it is covered) you will not be immobilized and have the chance to escape! ...So pieces will have to be pre-defended, or they'll have to resort to dodging!


After every 7 game board updates, a new random event will be triggered from this list! Each event will last for precisely 14 moves. So 2 events will always be active at one time (except at the beginning). Once an event has been activated, the same event cannot be activated again for at least another 28 updates!


All rules are subject to change, this game is constantly morphing and updating to make gameplay more fun and creative.


Colors to choose from, including all pieces---null

Here's are the colors' names and if they are already taken:

Purple - @SuperSam1

Ocean Blue - @Bad_Dobby_Fischer

Blue @balashukla0761

Sky Blue / Cyan - @friedmelon

Olive Green - @winston_weng

Green - @hitthepin

Yellow - @HorribleTomato

Orange - @Naviary

Red @JamesAgaDir

Crimson Red - @Waredude

Fuchsia / Pink @eswaff

White - @Derrickzhou

Black -  @Angel9505

Brown - @condude2


---=======--- PIECE LIST and COST ---=======---

Musketeer pieces rules can be found here. Bulldog pieces rules can be found hereBy all means you can make suggestions to change these values and add pieces!

Pawn (P) - 1 Pawns are not allowed to move 2 spaces their first move (it would be difficult to keep track of that)

Pillar (Pi) - 1 The upside-down version of the pawn. Moves downward instead of upward. Promotion ranks at -7 and -9. Can only be placed on ranks 0+.

Knight (N) - 3

Guard (G) - 4

Hunter (Ht) - 4

Bishop (B) - 5

King (K) - (Free) Forced to have 1 king on the board. Kings are immune to paint nukes.

Leopard (L) - 5

Zombie (Z) - 5 Zombies will not freeze other zombies.

Cannon (Ca) - 5.5

Elephant (E) - 6

Unicorn (U) - 6

Hawk (H) - 6

Spirit (S) - 6 Spirits ARE capturable in this game to prevent use as shields. They do have the ability to exit pieces they're possessing. And cannot capture enemy pieces if they're alone.

Fortress (F) - 7

Rook (R) - 7

Witch (W) - 7 Witches cannot allow pieces to travel through voids.

Spider (Sp) - 8

Archbishop (Ab) - 9

Paint Can - 9 --- Must be immediately added to an existing nuke to turn it into a paint-nuke! Does not absorb your turn, but you must complete this action chronologically after you move. Kings are not effected by paint-nukes.

Dwarf (D) - 10

Chancellor (C / Ch) - 11

Time Thief (Tt) - 12

Queen (Q) - 13

Harpy (Hp) - 16 Harpies can only drop pawns rank 5 and below. If a player doesn't place the captured piece within 2 moves, the piece will be recycled for 50% of its point-worth. If a harpy makes 2 captures in a row, the 1st piece will be immediately recycled.

Dragon (Dr) - 17

Angel (A) - 20 Angels do not provide immunity to other angels.


---=======--- STATISTICS ---=======---

Graph showing how total points on board is progressing.


@Naviary days been king: 40

@hitthepin days been king: 5

@SuperSam1 days been king: 4

@Waredude days been king: 1

@Derrickzhou days been king: 1

@HorusTheThird days been king: 3

@HolographWars days been king: 2

@rychessmaster1 days been king: 1


Records for GREATEST army sizes (currently only tracking top 3):

1. Naviary with a 131-Point army.

2. hitthepin with a 114-Point army.

3. Fischer with a 108-Point army.


Who will rise to power first? And will they be overthrown?


Very First Board (completely blank)! First update will happen in about 23-24 hours time!null


My joining move will be +P(0,0) !


And I choose Orange to be my ULTIMATE army color!


Can we add some more bulldog pieces please? I choose sky blue and put my pawn on +p(0,10)


Yes, I will get to adding more pieces auk happy.png And be careful, your move is illegal, pawns are only allowed to be place at rank 0 or below cause they promote at rank 6+ right now.


I'm sprry I meant +p(10,0) I am still getting that mixed up...


Purple. +P (500,0)


It's ok, I probably would have assumed you got them backwards & meant (10,0) anyway tongue.png

Oh fine. I shouldn't, but i am. +P(5,0) purple
Oops. I guess green. I was looking at an older version. Shucks

Sorry Waredude.😎


It seems everyone except SuperSam likes to space their pawn 5 tiles away from any neighbors xD

Except for white. He placed his on me

He didn't...


How in the world did i not see the minus? Facepalm


P(5, 0)

I'M RED!!!!!!!!!!!!!!!!!!!!!

Derrickzhou wrote: