it was in pkrms archive i think
The Bug Thread

Here is the bug I encountered today. The green king is under check, however it is possible to eat red king, which was under attack after blue move. The screenshot is here. The final blue's move was to open red king for green's queen attack. it is not clear for me, why the "eat king" move allowed for green (while the king is also under check).

Here is the bug I encountered today. The green king is under check, however it is possible to eat red king, which was under attack after blue move. The screenshot is here. The final blue's move was to open red king for green's queen attack. it is not clear for me, why the "eat king" move allowed for green (while the king is also under check).
"Eating" the king is prioritized over check and checkmate

Here is the bug I encountered today. The green king is under check, however it is possible to eat red king, which was under attack after blue move. The screenshot is here. The final blue's move was to open red king for green's queen attack. it is not clear for me, why the "eat king" move allowed for green (while the king is also under check).
share game link next time. its tactics you check green later and red was already in the check so he have rights to capt the king. like before these was part of flaw in system but after i show few case them they discussion on it and fix these and applied cap the king as mode. https://www.chess.com/clubs/forum/view/4pc-team-pin-system-not-correct

>>>"Eating" the king is prioritized over check and checkmate
Can it be disabled via some setting in the game start? In many cases I want to play with usual logic, and I expect that king under check can only hide from checks (and not make moves with higher priority, that I don't expect, and that are not common for classical chess regimes).

>>>"Eating" the king is prioritized over check and checkmate
Can it be disabled via some setting in the game start? In many cases I want to play with usual logic, and I expect that king under check can only hide from checks (and not make moves with higher priority, that I don't expect, and that are not common for classical chess regimes).
these is 4 player chess tactics you got learn that its. they do not add any feature it is just the way 4 player is it. that just rare tactics just move king in such case or block it

No it cannot be disabled, and it's only logical that taking a king is prioritized as it's more direct than a check (which only threatens to take a king next turn, eg is much slower). Once you lose you king, you're dead and couldn't execute the threat created by the check anymore anyway). It's very much like common chess, for example Atomic is similar, you can explode your opponents king while in check.

Umm random glitch I found after looking through Calgane's archive. (I always knew he was a hacker, what with that 140+ glicko)
Sorry for the super large image sizes

The last image has a game link:
https://www.chess.com/4-player-chess?g=9809754
probably just learned how to inspect element.
(PS calagane is not a hacker just an extremely diligent farmer)

i realized the incomplete cycle/ turns its common problem with all variant and checkmate in team. it might look ok because we are use to it but its not ok. its look like when variant was applied its was for ffa. and same thing they shift to teams. in ffa everything end immediate which actually fair enough what variant is doing now that perfect for ffa,solo but like the checkmate end immediate in ffa and in team it end after one turn same way will goes for variant in team. in below link i try to explain in detail but in short i Sayed above same things. checkmate also need to end on player turn not enemy turn to complete full cycle
bold number and # tell the player who got checkmated so you can assume red checkmate green and blue checkmate yellow in teams
example 1 2 3 4# 1 2 3#
1-4# 2-3#
game end on 3 so 4 always be stay behind one move so even 4 got checkmated before his turn do not come.
how its suppose to be all 4 getting equal chance. its a bug!
1 2 3 4# 1 2 3# 4#
else if green were not mated before then
1 2 3 4 1 2 3# 4 1 2 3#
https://www.chess.com/clubs/forum/view/flaw-4-player-team-system-fail-in-principles-of-chess
suggestion.
position will hold to till the complete turn just to make sure if any player got checkmate before no one will play after checkmate but hold same position will just repeat one more turn and will declare result on player turn or before mate to complete the turn. so all will get equal chance samthing can be done in variant as well hold the position it till full rotation. in cap the king instead of hold position player can make move as usually because game end on cap the king.

Bug - Promotion GUI
Steps to reproduce:
- Set a custom position (Example): https://www.chess.com/4-player-chess?g=9902692-0
- Try to promote to a Knight-Rider
- You can't because the GUI is stuck below your screen where you can barely reach it
Maybe the server should recognize what rank the piece is on, and then adjust the promotion GUI?

Bug - Promotion GUI
Steps to reproduce:
- Set a custom position (Example): https://www.chess.com/4-player-chess?g=9902692-0
- Try to promote to a Knight-Rider
- You can't because the GUI is stuck below your screen where you can barely reach it
Maybe the server should recognize what rank the piece is on, and then adjust the promotion GUI?
works fine for me on some devices but yes on most devices its impossible to promote

Bug - Ratings GUI
Steps to reproduce:
- Find someone who has only played FFA and Teams
- Because Solo doesn't exist, the entire GUI is completely bugged
Bug - Visual Bug with Arrows
I only tested this on Chrome using Windows 10 so I don't know if it works on other browsers or operating systems.
Steps to reproduce:
1. Start a 4pc game.
2. Draw an arrow.
3. Resize window.
The result will be that the board and pieces rescale when you resize the window, but the arrows do not rescale. So basically you need the arrows to rescale when you resize your window.

sorry for off topic but i do not want create new form
a tiny miss feature for analysis broad with keyboard arrow left right you can go forward move and backward but you can not go to next line
example by 1. 1.. next line i mean
so it would be better if up arrow and down keyboard arrow placed for next line or previous lines .
2. also othe thing i notice you can not go multiplies lines in deeper its replace it. mean its allow only one variation from original line . not allowing variation in variation
example
after 1.. if you try to play different move it replace it rather then creating new line
like these Nl9 it replace Ni6. instead creating new line. please allow to get deeper

sorry for off topic but i do not want create new form
a tiny miss feature for analysis broad with keyboard arrow left right you can go forward move and backward but you can not go to next line
example by 1. 1.. next line i mean
so it would be better if up arrow and down keyboard arrow placed for next line or previous lines .
2. also othe thing i notice you can not go multiplies lines in deeper its replace it. mean its allow only one variation from original line . not allowing variation in variation
example
after 1.. if you try to play different move it replace it rather then creating new line
like these Nl9 it replace Ni6. instead creating new line. please allow to get deeper
if you press up and down it will go to next/previous line

sorry for off topic but i do not want create new form
a tiny miss feature for analysis broad with keyboard arrow left right you can go forward move and backward but you can not go to next line
example by 1. 1.. next line i mean
so it would be better if up arrow and down keyboard arrow placed for next line or previous lines .
2. also othe thing i notice you can not go multiplies lines in deeper its replace it. mean its allow only one variation from original line . not allowing variation in variation
example
after 1.. if you try to play different move it replace it rather then creating new line
like these Nl9 it replace Ni6. instead creating new line. please allow to get deeper
if you press up and down it will go to next/previous line
its do not go to next variation line!!!! if there are multiplies moves on 1. 1.. then there is no keyboard shortcut to move to that variation line you got use mouse every time. for previous and for next move. currently up and down arrows not that usefully. appointing to next variation line change would be help full.

bug in new variant. i m finally happy added something for last move colour. even tho option not given of disable them. blending them with background squares work as same. but some fix need might confuse new comers.
also please give keyboard shortcut to jump to next line on same move like 1.Qe7 1..Qe8 able to switch quickly to next line would be great. like up and down arrow might be great hope to not wait other year Xd like for last move color anyway thx again. bug down below
what it showing its not happening. the way it should be.
it was so stupid and funny