World Cities Open Swiss - Rules

Sort:
Avatar of Marignon

"Sometimes player can be different, and dishonest, and there is no way of telling."

Usually an admin who does not recruit specifically high-rated players will be on a safe side.

 

"What if a non flag player vs a cheater? Or a multi-team player vs a cheater?"

An interesting question, which should be clarified.

I remember that a year ago I counted such cases as 0-0.

Avatar of adriano81

@rikldn all you are doing is trying to defend your opinion even it's wrong 

multiplayer or non flag player equals a cheater so I belive in given example this match should count 0-0 or 1-1 - it doesn't matter

Avatar of rikldn
adriano81 wrote:

@rikldn all you are doing is trying to defend your opinion even it's wrong 

multiplayer or non flag player equals a cheater so I belive in given example this match should count 0-0 or 1-1 - it doesn't matter

Not trying to defend my opinion - trying to clarify why you like people who time out and to ensure consistency between the 3 fairplay rules.

Chess.com gives everyone a clock and makes an adjustment if time runs out - you are trying to reverse this for no good reason.

The fairplay adjustments are their to make changes where chess.com does not do so - for example multi-players. These are reasonable adjustments to make as per the rules.

 

The inconsistency arises where 0-0 is entered as per post 41 for any other combination of fair play rule clashes but rewarding the Time Out player with 2 points. Giving points for timing out is not chess.

Avatar of rikldn
Marignon wrote:

"Sometimes player can be different, and dishonest, and there is no way of telling."

Usually an admin who does not recruit specifically high-rated players will be on a safe side.

 

"What if a non flag player vs a cheater? Or a multi-team player vs a cheater?"

An interesting question, which should be clarified.

I remember that a year ago I counted such cases as 0-0.

Don't clarify it - this is how it should be - each player is judged by the rule he has violated and points deducted accordingly.

Avatar of adriano81
rikldn wrote:
Marignon wrote:

"Sometimes player can be different, and dishonest, and there is no way of telling."

Usually an admin who does not recruit specifically high-rated players will be on a safe side.

 

"What if a non flag player vs a cheater? Or a multi-team player vs a cheater?"

An interesting question, which should be clarified.

I remember that a year ago I counted such cases as 0-0.

Don't clarify it - this is how it should be - each player is judged by the rule he has violated and points deducted accordingly.

0-0 in this case favours cheater cause players below in the roster receives weaker opponent, that's why points should be not only deducted but also rewarded to other Team... otherwise you favours cheating

Avatar of rikldn
adriano81 wrote:
rikldn wrote:
Marignon wrote:

"Sometimes player can be different, and dishonest, and there is no way of telling."

Usually an admin who does not recruit specifically high-rated players will be on a safe side.

 

"What if a non flag player vs a cheater? Or a multi-team player vs a cheater?"

An interesting question, which should be clarified.

I remember that a year ago I counted such cases as 0-0.

Don't clarify it - this is how it should be - each player is judged by the rule he has violated and points deducted accordingly.

0-0 in this case favours cheater cause players below in the roster receives weaker opponent, that's why points should be not only deducted but also rewarded to other Team... otherwise you favours cheating

What?

Teams filling the roster with sock puppets who time out means the other teams face a stronger opponent - you favour roster manipulation instead of chess?

Avatar of adriano81

so every player who timed out (btw it could be loss of the phone, death in the family, some health problems) is sock puppet?

and you compare all those who timed to cheaters???? unbelievable

Avatar of Marignon

Dear Colleagues, I have an update on the composition of the referee committee. It will consist of NOPI,  adriano81 and Corvidae_Corvus.

They will take the final decisions in case of any disagreement among participants or participants and me.

Avatar of Marignon

Final polishing of rules.

a) I added that

The Swiss pairing is provided by the program stChess 2.20. The following provisions are inidicated in case it will fail for some reason and manual pairing will be necessary.

b) Cut-off rules are clarified as suggested by Rikldn.

1) Recalculation for the closed accounts is applied. If the score difference is 2 points and less,  and the match is not won mathematically (>50% points), it is considered drawn.

2) has 75% or more ratio of the advantage vs the unfinished games

C) Extra provision is added to address the issue that happened in a recent WCL Thessaloniki-Guadalajara match

It is presumed that player flag and location are constant during the season. No manipulations with flags and locations to bypass the rules are allowed. All players involved in such manipulations will be treated as mercenaries if their manipulations are reported.

D) Clarification about multiteamers has been added. I will be very much obliged if anyone can apply to the matches a tool that checks for multiteamers automatically.

The organisers have no responsibility for combatting multiteam play. Only those cases of multiteaming that are explicitely reported are taken into account for score recalculation.

Avatar of Marignon

No. It is another competition.

Avatar of Marignon

Yes. Any points. Won and drawn both. 

And it is necessary to report such cases here

 http://www.chess.com/groups/forumview/multi-team-play

because it is too difficult to track them.

Avatar of MortadeloKing

Marignon, you can add Team Barcelona if WCL tournament won't finally create a huge amount of matches at the same time. We're not a big team...😁

Avatar of Bland_Joe

"If a player account is closed by Chess.com, all of his matches will be declared lost."

Please confirm if the closed player has 2 points, what happens. Minus 2 in this side, this is clear, but because of the rule, the opponent can get the 2 points. Do I understand well this?

Avatar of Marignon

I copy out the rules for season 2015 to update the rules for season 2016 in the first posting of the topic. Changes for season 2016 will be also reported here.


A. Participation

To participate a team should meet the folllowing criteria:

a) Its name or Location field in the Settings should clearly state which city it represents.

b) Meet the requirements to the minimum number of players per match.

B. Tournament Format

The tournament played by the Swiss system in 8 rounds. 12 leading teams of the tournament will play in a round-robin World Cities Championship the next year.

C. Schedule

The rounds are started each month from end of April till beginning of November at the distance of 3-4 weeks. The exact shedule of games with deadlines a) to accept the challenges (i.e. Challenge Date) b) to start matches (i.e. Start date) will be published at the  season start.

Swiss pairing principles

1. The pairing for the new round takes place at the scheduled date. The Swiss pairing is Provided by the program stChess 2.20. The following provisions are inidicated in case it will fail for some reason and manual pairing will be necessary.

The following criteria are taken into account for pairing:

a) Provisional team score for the date of pairing. Recalculation for the closed accounts is applied. If the score difference is 2 points and less, and the match is not won mathematically (>50% points), it is considered drawn.

b) Provisional Buchholz coefficient (sum of team scores of all opponent teams)

c) Power (nb of players + average rating)

The procedure of pairing is transparent. The provisional team scores and additional criteria (if needed) are published together with the schedule

2.  In general, teams are paired to others with the same team score.

3. Pairing for the first round
The Team's list is arranged by Power and divided into two equal parts: The teams from the upper part of the list are placed on the left and those from the lower part, on the right.

The first player from the left-hand list plays the first player from the right-hand list, the second plays the second, etc.

4. Pairing procedure for the remaining rounds.

Teams are divided into groups based on their provisional team score from highest to lowest. Each group including an even number of teams.

Within the score group teams are arranged by Buchholtz and Power and their pairing proceeds as above (#3).

5. If the number of teams of the score group is odd, a team from the next possible lower score group shall be transferred to the score group to be paired, who has not yet played with at least one of the players of the higher score group.

If there is a choice, then the team with the highest Power is to be transferred.

6. Exempt: In rounds 1, 2, 3 any participating teams also scheduled to play each other in WCL playoffs or CWC Participation round will be also forced-paired to play each other in WCOS to avoid excess match load.
The player eligibility issues in these matches will be ruled by the provisions of WCL or CWC correspondingly.
The recalculations and final results for the purposes of WCOS will be defined by the rules of WCOS.

D. Matches.

At the indicated Challenge date the team admins should issue challenges as follows:

 Match name: Open Cities Swiss 2015 R(n): Team 1 vs Team 2

 Starting Position: Standard

 Days per move: 3

 Rating range: Open

 Min Players: 5

 Concurrent games per opponent: 2

 Auto Start: No (Match start date)

 Rated: Yes

All challenges should be sent and accepted within 48 hours from the Challenge date of the round.

If a team has issued a challenge, but it was not accepted on time the team admin should

 a) try to contact the admin of the opposite team, and if unanswered;

 b) post a link to the challenge or the match in the dedicated Match Problems topic.

 The matter will be adressed by the TD to establish the reason of the delay and to start the match as soon as possible to the interest of the league and both teams. If a team cannot play temporarily for an excusable reason, the match can be rescheduled.

E. Scores

Win = 1 point; Draw = 0.5 Lose = 0.

F. Standings

The final results and standings of the season in the 1st division are published when all matches are finished.

The results and standings of the season in what concerns the promotions and relegations are fixed at the new season day. The match score by chess.com is taken into account together with fairplay penalties and bonuses.

If the teams equal to the number of points the supplementary criteria are applied to determine standings:

a) Buchholtz coefficient and if it is equal, then

b) Summary percentage of points taken in all matches

All matcheswhich are not finished at the new season day, are declared won if a team:

a) has scored more than 50% possible points in the match (won mathematically), and if not, then:

b) has 75% or more ratio of the advantage vs the unfinished games

With less than 75% ratio the match is declared a draw.

G. Fairplay

If a player account is closed by Chess.com, all of his matches will be declared lost. 

One player is not able to play for two different teams in the league for the same season (multi-teamer). If such case occurs in a match, all wins and draws scored by the multiteamer will be subtracted from match score.

The oprganisers have no responsibility for combatting multiteam play. Only those cases of multiteaming that are explicitely reported are taken into account for score recalculation.

In any league match it is not allowed to have more than no more than 1 foreign flag (mercenary) in the first 10 tables and 2 mercenaries for every following 10 tables in the match.  If such case occurs in a match, all wins and draws of extra mercenaries will be subtracted from match score.

The players that have the corresponding city name indicated in their profile do not count as mercenaries even if they have flags of other countries.

It is presumed that player flag and location are constant during the season. No manipulations with flags and locations to bypass the rules are allowed. All players involved in such manipulations will be treated as mercenaries if their manipulations are reported.

 A team admin is obliged to check his squad and remove all extra mercenaries and multiteamers.

 If an admin sees that his opponent team has:

 a) extra mercenaries,

 b) multiteamers,

 he should ASAP warn the opponent team's admin and report the issue in the Match Problems topic.

 Under no circumstaces shall admins discourage low rated players to join their Team or remove any players, especially low rated, from their roster - unless they are mercenaries, multiteamers, or have above 25% of timeouts. 

 The team admins shall inform their teammates about the rules content, especially in what concerns the fairplay rules.

H. Disputes and claims

Any disputes and claims connected to the above rules, their application, match results, player eligibility, any decisions of the TD, and other issues in connection with this tournament should be ruled by the Referee Committee basing on the rules above, best practices and common sence. Its ruling shall be final and definite both for the TD and the participants. 

Avatar of Marignon

B. Tournament Format

2015:

The tournament played by the Swiss system in 8 rounds. 12 leading teams of the tournament will play in a round-robin World Cities Championship the next year.

2016:

The tournament is plaed by the Swiss system in 9 rounds.

Avatar of Marignon

C. Schedule

 

2015:

The rounds are started each month from end of April till beginning of November at the distance of 3-4 weeks. The exact shedule of games with deadlines a) to accept the challenges (i.e. Challenge Date) b) to start matches (i.e. Start date) will be published at the  season start.

2016:
The Swiss rounds are anounced based on the current standings from February till October at the last Friday of each month. The challenges should be accepted iimediately and  matches started within 10 days.

Avatar of Marignon

no change

Avatar of Marignon
[COMMENT DELETED]
Avatar of Marignon

G. Fairplay

2015

If a player account is closed by Chess.com, all of his matches will be declared lost. 

One player is not able to play for two different teams in the league for the same season (multi-teamer). If such case occurs in a match, all wins and draws scored by the multiteamer will be subtracted from match score.

The organisers have no responsibility for combatting multiteam play. Only those cases of multiteaming that are explicitely reported are taken into account for score recalculation.

In any league match it is not allowed to have more than no more than 1 foreign flag (mercenary) in the first 10 tables and 2 mercenaries for every following 10 tables in the match.  If such case occurs in a match, all wins and draws of extra mercenaries will be subtracted from match score.

The players that have the corresponding city name indicated in their profile do not count as mercenaries even if they have flags of other countries.

It is presumed that player flag and location are constant during the season. No manipulations with flags and locations to bypass the rules are allowed. All players involved in such manipulations will be treated as mercenaries if their manipulations are reported.

 

2016

If a player account is closed, all of his matches will be declared lost. 

Each player can play only for one team in the league duting the same season. If he plays for several teams by mistake, he can declare, which team is his "home team". By default, the team whose team match with his participation was opened earler is considered "home team". All wins and draws scored by him for other teams are deducted from match scores.

In any league match it is not allowed to have more than 1 foreign flag (mercenary) in the first 10 tables and 2 mercenaries for every following 10 tables in the match.  If such case occurs in a match, all wins and draws of extra mercenaries will be subtracted from match score.

The following flags are not considered mutually foreign: all flags on the British Isles; all flags of the former Yugoslavian republics and Albania; all flags of Spain and its provinces; Swedish and Danish; Azeri and Iranian; Canadian and Martinicain; Russian and Ukrainian (for team Sevastopol only); Greek and Cyprus - the list can be expanded whenever it is well-founded and concerns many players.

It is presumed that a player flag is constant during the season. No manipulations with flags and locations to bypass the rules are allowed. All players involved in such manipulations will be treated as mercenaries if their manipulations are reported.

Avatar of Marignon

F. Standings

2015

All matcheswhich are not finished at the new season day, are declared won if a team:

a) has scored more than 50% possible points in the match (won mathematically), and if not, then:

b) has 75% or more ratio of the advantage vs the unfinished games

With less than 75% ratio the match is declared a draw.

 

2016

All matcheswhich are not finished at the new season day, are declared won if a team:

a) has scored more than 50% possible points in the match (won mathematically), and if not, then:

b) all unfinished games in that match are adjudged by the TD using top computer engines and common sense and considered won if there is a clear advantage and drawn otherwise.

Avatar of Guest2032774092
Please Sign Up to comment.

If you need help, please contact our Help and Support team.