Designing a new chess set - Looking for feedback

Wow- that's some great feedback! thanks! I'm curious about the differentiation. I have a collar on the pieces - opting to only differentiate each head. I can push that differentiation more- but Do I need to differentiate the body for the knight as well?

I agree with MGT88 about the design.
It may just be the image but the "headpieces" on the white pieces seem to be a different colour to the body. I don't know if that's intentional but I think a more seamless appearance would be desirable. It might even help distinguish the bishop and knight more, since at the mometn they look more obviously like a common body (notwithstanding slightly different collars) with just a different head.
I'm always interested in new and original/unique designs. My interest in chess sets exceeds my (responsible) financial wherewithal so I'm not going to say "oh yeah I'd definitely buy it" but I would definitely seriously consider it if "perfected".

It may just be the image but the "headpieces" on the white pieces seem to be a different colour to the body. I don't know if that's intentional but I think a more seamless appearance would be desirable. It might even help distinguish the bishop and knight more, since at the mometn they look more obviously like a common body (notwithstanding slightly different collars) with just a different head.
It must be the photo. The pieces are most definitely the same color / material

Hmm. I'm opting more for a uniform body across all pieces currently - which is fairly important for me design-wise. Here is a side view of the design in comparison with a more traditional knight and bishop style.
This should show those features more. And as you can see there is a sort of de-anthropomorphization of the knight- making sure it has a "face" which seems important to give it character. You can also see that the Bishop retains the Miter (and I leaned heavily on the source of the original source of the Bishop Headpiece to inform the design). Every piece essentially has the same body- just scaled to different sizes - with the Rook, Knight, and Bishop sharing the same exact size body, King and Queen share, and then the pawns (making 3 distinct sized bodies). I felt this choice unified the chess pieces the best and is part of the main tenants that may differentiate this chess set from others.
That all being said, I will definitely take your feedback and try out a few concepts with different body styles and I really really appreciate all of the comments so far!
Wow these are really cool! I think it is pretty easy to differentiate the knight from the bishop from the side but they are harder to tell from the front. Personally I think I could play with them and not have too many issues telling them apart

Googly eyes will fix everything. ;-)
Seriously, very nice design and an interesting modern take. Differentiation is definitely an issue, though, especially for tired old eyes.
Hmm. I'm opting more for a uniform body across all pieces currently - which is fairly important for me design-wise. Here is a side view of the design in comparison with a more traditional knight and bishop style.
This should show those features more. And as you can see there is a sort of de-anthropomorphization of the knight- making sure it has a "face" which seems important to give it character. You can also see that the Bishop retains the Miter (and I leaned heavily on the source of the original source of the Bishop Headpiece to inform the design). Every piece essentially has the same body- just scaled to different sizes - with the Rook, Knight, and Bishop sharing the same exact size body, King and Queen share, and then the pawns (making 3 distinct sized bodies). I felt this choice unified the chess pieces the best and is part of the main tenants that may differentiate this chess set from others.
That all being said, I will definitely take your feedback and try out a few concepts with different body styles and I really really appreciate all of the comments so far!
Yeah, I see what you were trying to do; it's probably a good idea to keep the bodies uniform like you're describing here, however, the bishop/knight are just not recognizable enough; if you can figure something out with the bishop/knight collars to really distinguish them/set them apart, I think you'll have a marketable product as I mentioned in my first post (e.g., maybe you could sell the design to HoS or something). I would add to this that if you were able to distinguish the knight, it would probably provide enough contrast with the bishop alone to where the bishop shape suddenly "pops" and becomes a recognizable bishop.
I needed the side view to recognize the bishop. Even with the side view, I could not recognize anything familiar about the knight. (Is that a bidet on its head?)
The concept however is more than sound. I like it very much as a decorative set. Fix the knight and you've got something
+1

Interesting design. Looks like a conversation piece and good display set. I don't think it would be a set to play with though. A frontal design only is cool but with very little back piece reference. Pieces my be a bit confusing which is which, The Knight is a better improvement but the set would be something to get use to for gameplay.

After a little more refinement- this is the finished piece. I feel like the bishop pops more with the knight change! Thanks everyone! If you have any other comments (maybe a name for the set?) or anything else I would love to hear it!
I'm designing a chess set that is weighted with ball bearings and comes in at about 6 lbs for the set (Sextuple weighted - 4.25" King height (170 grams) with 1.75" diameter base). This is a centerpiece and isn't intended for tournament play or travel. It is derived from the classic Staunton - playing with the negative space and revealing the often "hidden" weights. This is my take of a modern design but is rooted in the recognizable features of the classic set. They are intended to be 3d printable with no supports.



Does this interest anyone? Or is it too unfamiliar / unplayable? - If the latter- what can be done to make it more playable?