The Albin, like many other gambits, is basically unsound. Solid development and a well-timed return of the pawn usually results in a favorable position. The reason for counter-gambits is to take white out of his plan and get a bit of initiative. This strategy is really only effective for a higher-rated player to avoid having to force the action later vs someone who is basically playing defensively in a quiet position.
True, although the "problem line" isn't that problematic. Admittedly it's much more pleasant for white, but not really bad for black.
Here Black has tried 13...Nf5, 13...f6 and 13...c6, and while none of them promises full equality, the position is quite playable. The real disadvantage is that such a position offers very thin winning chances to Black.
The Albin, like many other gambits, is basically unsound. Solid development and a well-timed return of the pawn usually results in a favorable position. The reason for counter-gambits is to take white out of his plan and get a bit of initiative. This strategy is really only effective for a higher-rated player to avoid having to force the action later vs someone who is basically playing defensively in a quiet position.