Beginner playing black against 1. d4
I've always liked the King's Indian Defense. I think you should try to find one that suits your style instead of trying to create a new one.
I think this looks good except the knight has a awkward placement. Also, if you try this against better opponents, many will be more aggressive and push 2. d4, thus taking more space and refusing you to challenge the center yourself. You've got the idea, just play 1... Nf6 instead before you fianchetto, and you have a KID-system.
http://en.wikipedia.org/wiki/King%27s_Indian_Defence
I think this looks good except the knight has a awkward placement. Also, if you try this against better opponents, many will be more aggressive and push 2. d4, thus taking more space and refusing you to challenge the center yourself. You've got the idea, just play 1... Nf6 instead before you fianchetto, and you have a KID-system.
http://en.wikipedia.org/wiki/King%27s_Indian_Defence " target="_blank">http://en.wikipedia.org/wiki/King%27s_Indian_Defence
Hey I tried your wiki link, and it didn't direct correctly...
if anyone needs, try this: http://en.wikipedia.org/wiki/King%27s_Indian
The game is not over yet! I hope we finish, and he's not one of those that starts a game and lets it time out.
Thanks for all the advice.
With regards to playing d6 instead of d5, is that to set up for an eventual e5 or c5 follow up? I'm alwas afraid if I don't go d5, my opponent will advance his pawn one further. I've done this to weaker opponents with success, and I have it done to me by stronger oppenents to my brutal defeat.
BM
The purpose of ... d6 is to create the eventual e5 series of trades and follow it with f5, which will crack open the short castled kingside of many White players. In the standard variation of the KID, White HAS to advance that d4 pawn to d5 because he doesn't want you to wreck his center. This is actually fine because the center gets locked up. At that point he is forced to play Queenside, where his pawns generally point, whereas yours point kingside and you can force a strong attack.
The principle of the KID is that his center is an illusion of power because you can go straight for the throat. That said, attacking prematurely will cause you to lose so take the time to bring as much of your army as you can to bear on a kingside castled white player.
Well, just to follow up I eventually won, though in all rights I don't think I should have. I lost too much material to my opponent, but somehow ended up winning.
Here's how it played out.
Well, just to follow up I eventually won, though in all rights I don't think I should have.
I don't understand this sentiment. If your opponent can't stay out of mate in 1, does he deserve to draw?
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So, I consider myself a beginner and as a beginner I always expect 1. e4 e5, but have found myself stumped and stubling against 1. d4 so I've been reading up a bit on the posts in this forum. Here's a game I'm playing, and I was wondering if you could give me some comments on my opening.
Thanks,
BM