Four Knights Opening


In the first line I usually play 7...Ne7. My opponent shouldn't have the benefit of an engine in a non-correspondence game (and only correspondence on servers other than chess.com, such as ficgs and/or icc), and it sets two traps:

I think 7...Ne7 is more pressing than 7...Bd6 which is less good than people (and some quick deciding silicon creatures) think after 8.0-0 0-0 7.Re1 Bg4 (7...Re8 is another option, but Black is certainly not better after 8.d3) 8.c3! (not 8.h3? Bh5 followed by ...f5, when an eventual Qb3+ after c3 is strongly answered by ...Bf7). An engine does good only if you know HOW to use it!
Bologan in his recent book suggests as Black's best the interesting move 6.Bd3 Nb4!? but I won't plagiarize his work here...

Bologan in his recent book suggests as Black's best the interesting move 6.Bd3 Nb4!? but I won't plagiarize his work here...
I always knew it was a possibility on move 7, so I'll have a look at it on move 6 now.

I always knew it was a possibility on move 7, so I'll have a look at it on move 6 now.
Feel free to check it. Actually Bologan credits for the suggested line analyses by Larry Kaufman.

You are wrong; white can safely take the pawn after Bc5 due to Qe2! at the end of the line.
Who is wrong? Which line?

You are wrong; white can safely take the pawn after Bc5 due to Qe2! at the end of the line.
Safety in these lines is quite relative. Black always has interesting compensation.
White will have to return the extra pawn, and keep a not-so important structural edge- but 10...Qd5!? is a good way to play for a win, gambit-style.
If Black does not mind a draw, then his safest line is the little-known 6...dxe4 7.Bxe4 Be6!? which simply aims at killing ASAP that annoying e4 bishop. So far just one correspondence game, and analysis of white's chances of an advantage are quite underwhelming: