Also what is this-
3E2D1C2cd1e or 3E2Dcd1Ce?
2EFf?? (Pawn height 6=4+2)
Right. Swiss (Wagner-Zwitersch) gambit.
Also what is this-
3E2D1C2cd1e or 3E2Dcd1Ce?
3E2Dcd1Ce (numerical PSCC code 321). It's better to regroup terms according to pawn heights.
3E2Dd1e+ French Advance hierarchy.
Also what is this-
3E2D1C2cd1e or 3E2Dcd1Ce?
3E2Dcd1Ce (numerical PSCC code 321). It's better to regroup terms according to pawn heights.
3E2Dd1e+ French Advance hierarchy.
Nice. also, how are the numerical codes listed?
Also what is this-
3E2D1C2cd1e or 3E2Dcd1Ce?
3E2Dcd1Ce (numerical PSCC code 321). It's better to regroup terms according to pawn heights.
3E2Dd1e+ French Advance hierarchy.
Nice. also, how are the numerical codes listed?
The numerical code is just a numerical part of the full PSCC code. Each digit 6, 5, 4, 3, 2, 1 and 0 is listed, at most, once in the descending order. 6 corresponds to taken or promoted pawns (considered to be with height 6). 0 corresponds to pawns that liberated one file and passed to an other file (doubled and multipled pawns).
So, the full numerical would be 6543210.
Also what is this-
3E2D1C2cd1e or 3E2Dcd1Ce?
3E2Dcd1Ce (numerical PSCC code 321). It's better to regroup terms according to pawn heights.
3E2Dd1e+ French Advance hierarchy.
Nice. also, how are the numerical codes listed?
The numerical code is just a numerical part of the full PSCC code. Each digit 6, 5, 4, 3, 2, 1 and 0 is listed, at most, once in the descending order. 6 corresponds to taken or promoted pawns (considered to be with height 6). 0 corresponds to pawns that liberated one file and passed to an other file (doubled and multipled pawns).
So, the full numerical would be 6543210.
Nice. I was wondering about captured, capturing and promoted pawns. But wouldn't that mean multiple pawn structures would have the same numerical code?
Nice. I was wondering about captured, capturing and promoted pawns. But wouldn't that mean multiple pawn structures would have the same numerical code?
Actually, doubled pawns are denoted by * or ². For instance, 6d3D²0E (numerical code: 630, pawn height = 9 = 3+6) for the following Scandinavian position:
If U find any improvement for this PSCC coding, please let me know!
Nice. I was wondering about captured, capturing and promoted pawns. But wouldn't that mean multiple pawn structures would have the same numerical code?
Actually, doubled pawns are denoted by * or ². For instance, 6d3D²0E (numerical code: 630, pawn height = 9 = 3+6) for the following Scandinavian position:
If U find any improvement for this PSCC coding, please let me know!
So tripled and etc would be ^3,^4 etc right? Also, ^2 should be official since not everybody has access to exponents.
Nice. I was wondering about captured, capturing and promoted pawns. But wouldn't that mean multiple pawn structures would have the same numerical code?
Actually, doubled pawns are denoted by * or ². For instance, 6d3D²0E (numerical code: 630, pawn height = 9 = 3+6) for the following Scandinavian position:
If U find any improvement for this PSCC coding, please let me know!
What about this-
So tripled and etc would be ^3,^4 etc right? Also, ^2 should be official since not everybody has access to exponents.
Yes, indeed.
What about this-
6d3D²2D0E or 6d3D*2D0E or 6d3D"2D0E (numerical code: 6320, pawn height = 9 = 5+6).
Hmm... I'd avoid to write 6d3D^22D0E. In the case of tripled pawns, I'd prefer to use "' instead of ^3.
Nice. I was wondering about captured, capturing and promoted pawns. But wouldn't that mean multiple pawn structures would have the same numerical code?
Actually, doubled pawns are denoted by * or ². For instance, 6d3D²0E (numerical code: 630, pawn height = 9 = 3+6) for the following Scandinavian position:
If U find any improvement for this PSCC coding, please let me know!
So the next positions are also 630?
What about this-
6d3D²2D0E or 6d3D*2D0E or 6d3D"2D0E (numerical code: 6320, pawn height = 9 = 5+6).
Hmm... I'd avoid to write 6d3D^22D0E. In the case of tripled pawns, I'd prefer to use "' instead of ^3.
Oh. so the least advanced pawn has nothing and then it increases. understood. so * for 2 " for 3 then for 4?
Nice. I was wondering about captured, capturing and promoted pawns. But wouldn't that mean multiple pawn structures would have the same numerical code?
Actually, doubled pawns are denoted by * or ². For instance, 6d3D²0E (numerical code: 630, pawn height = 9 = 3+6) for the following Scandinavian position:
If U find any improvement for this PSCC coding, please let me know!
So the next positions are also 630?
I guess so.
What about this-
6d3D²2D0E or 6d3D*2D0E or 6d3D"2D0E (numerical code: 6320, pawn height = 9 = 5+6).
Hmm... I'd avoid to write 6d3D^22D0E. In the case of tripled pawns, I'd prefer to use "' instead of ^3.
Oh. so the least advanced pawn has nothing and then it increases. understood. so * for 2 " for 3 then for 4?
Hmm... maybe it would be simpler to put just * or " for all multipled pawns (except for the least advanced pawn in the file). For example, 6d3D*2D*0CE (numerical code: 6320, pawn height 11 = 5+6):
The multiplicity 3 is clear from the code since * appears twice for the same file D.
What about this-
6d3D²2D0E or 6d3D*2D0E or 6d3D"2D0E (numerical code: 6320, pawn height = 9 = 5+6).
Hmm... I'd avoid to write 6d3D^22D0E. In the case of tripled pawns, I'd prefer to use "' instead of ^3.
Oh. so the least advanced pawn has nothing and then it increases. understood. so * for 2 " for 3 then for 4?
Hmm... maybe it would be simpler to put just * or " for all multipled pawns (except for the least advanced pawn in the file). For example, 6d3D*2D*0CE (numerical code: 6320, pawn height 11 = 5+6):
The multiplicity 3 is clear from the code since * appears twice for the same file D.
Yes, that is the best.
2EFf?? (Pawn height 6=4+2)