How to leave the Opening Explorer asap

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Bartholomaeus

In daily games I often ask myself´how I can lead my opponent to unknown variations so that he doesnt just copy lines from the explorer. Also for VC games I think this can be a powerful strategy. Does anybody have a good idea for such openings? Or what other kind of thought process do you have when you use the explorer?

Bartholomaeus

One opening I discovered is the Amar Opening (for White). The following variation leads to only three games in the explorer. Machine gives an evaluation of -1 but I dont see that White is in much trouble here. What do you think?

halfalfa

If you know some lines in the Amar opening it might be useful in blitz. I would be concerned about 2... c5 which black has had success with, even though black probably has no preparation for this opening. It's scary that white is -1 so early!

My strategy with the explorer is to find good moves but not always play the statistically best. I want to stay within a style that is comfortable for me and only play the moves I understand.

If my opponent leaves theory early it doesn't bother me too much - I want to figure out why their move is unpopular and try to exploit a weakness.

Playing only a few simul games allows for extra time to focus on one game that has become interesting while not falling behind in the other games.

Dzindo07

It's usually a better idea going for a solid opening but a somewhat vague line than just playing a crazy opening to try and catch your opponent off guard. But as the person above mentioned in blitz pretty much anything works.

20charactersinuse
Try to play a Giuoco Pianissimo game or something else more obscure, but the definition of obscure depends on the level of player
aarohrastogi

There is another trap which might help you win the game if your opponent plays accordingly it's called the fishing pole trap

there is no way your opponent can stop checkmate.