Sorry, I was misremembering the game and was thinking only of the later position in the game, where you indicated "same thing is going on here." You're right that e3 was backward earlier in the game. So what's your question -- why did Ding decide to play f4? I'm not sure of all the considerations myself, but someone else can probably give you a decent answer.
But it seems like you've been trying to point to something else you want to hear, without quite saying what it is.
You write "The main question would be why worry about the backwards e3 pawn? f4 in Liren's game shows that f2 supporting e3 is not enough." I guess I understand what you mean by the first half of that, but not the second half (not enough for what?), or, really how the two questions fit together. And I'm a little unclear who's e3 pawn is being worried about and who's doing the worrying (Ding? You? Is this limited to Ding's game? Your second sentence makes me think taking Ding's game as a way to think about general principals).
So I'm not really sure how to answer it until you're clearer about what you're asking. But from what I can understand of the question: Just to state the obvious, the backwards pawn on e3 can't be supported by another pawn and is therefore more likely to be lost, especially since it's on a semi-open file with a rook and queen bearing down on it. If your question is, "how can it be a weakness if a strong player like Ding played it?" the answer is that strong players accept weaknesses all the time when they determine they're worth incurring because of other considerations. He evidently calculated that the weakness could be managed and that he was getting enough kingside play out of the pawn thrust to justify it.
That's remarkable