Can g6 by black be automatically played in response to any white opening move without getting an opening disadvantage?
yes, it can. And why did this get bumped?
Can g6 by black be automatically played in response to any white opening move without getting an opening disadvantage?
yes, it can. And why did this get bumped?
Hi! Yes the hypermodern 1...g6 is playable agianst any first white move. But I would advise you to have an alternative classic defense as well, mainly 1...e5 against 1.e4 , and 1...d5 against 1.d4. Hypermodern openings should be played in my opinion only after having practiced classic openings sufficiently.
Good luck!
It's perfectly playable. White gets an advantage, but club players (and masters sometimes too) often get ahead of themselves and their beautiful center crumbles. Pirc/Modern, Grunfeld, Alekhine's Defense, KID, QID, Nimzo-Indian, KIA, Nimzo-Larsen, Benko, etc... All examples of hypermodern strategy, all successful to varying degrees depending on who is playing it. If hypermodernism was busted, people wouldn't employ it, especially masters.
The Nimzo, QID, KID and Grunfield are good. The rest are not.
Could you explain why the pirc isn't good? Just an amateur player here but I've tried out pirc and it seems kinda solid? So whats the main refutation to it?
Also, is the Alekhine considered bad because black loses tempo due to his knight being chased around?
IMO the Pirc isn't good because while White gets to play very simple, intuitive moves, Black has to find tablebase-complexity only-moves to hold on to a disadvantage similar to every other Black opening. Why would you play the Pirc when you could just play the Modern, any other Indian Game, or the Alekhine's?
Alekhine's is considered bad because engines evaluate it at +1 for White. The engine values space much more than any human ever will because it's infinitely better at defending all of its over-extended pieces than any human is, and if you can defend all your pieces, all that matters is the space advantage (which White will always have in the Alekhine's). Realistically, the Alekhine's is a viable way to play an Indian Game system against 1.e4 if you don't mind playing a hypermodern style defensive game (which the Indian Game is anyways).
Modern is worse than pirc
Disagree. The Modern is so much more versatile and simple for the strength you get from it. Why would the Pirc be better?
As I want to sleep only a short answer
If you transpose to pirc soon enough on low level then if first g6 or first d6 does not matter
With d6 you play first a defensive move in the center and you keep open if you fiancetto and can transpose in many other openings so g6 is not more versatile than d6
And white can shut the diagonal more easily than in pirc.
I suppose that makes sense. In that case, are 1. e4 d6 and 1. d4 g6 the correct move orders? I agree the Pirc is better against e4, but against d4 I much, much prefer the Modern.
I really dislike playing 1. d4 d5 2. c5 (Queen's Gambit) positions as black when I could play 1... g6 (Modern Defense with 1. d4) or 1... Nf6 (Indian Game), both of which score similarly. It's mostly against 1. e4 that 1... g6 (Modern Defense with 1. e4) and 1... Nf6 (Alekhine's Defense) are less common and straightforward. Against 1. e4, I think 1... d6 (Pirc Defense) is more correct, even though I usually try to play for the Modern-KID-Benoni transpositions, which also happens to be my plan against 1. d4, albeit using the Modern Defense with 1. d4 as a starting point.
Then why play not Nf6 first against d4? The advantage is that 2. e4 is not good anymore. And it has the advantage of keeping white guessing which moves white will play, as Pirc would be still possible
As a Benoni player never had issues moving g6 afterwards, so the move doesn't run away
Do you still want a more detailed answer why i would prefer playing the pirc over modern?
No, it was just something that I hadn't fully thought through yet. Thank you.
Engine hates g6. But I play it in blitz.
I actually prefer it in longer time controls, it's harder to play correct defensive play in blitz (or worse, bullet).