no actualy i ment for black because i was looking for a trap like the Noahs arc but that opened up the queenside more
need white opening for a begginer

good point, but in the endgame, those doubled pawns are a weakness, because they can be blocked by one pawn or taken succesively by a rook. and that knight can move into a position where it is safe, and where it will help out in center control

Bb3 loses the bishop and wrecks pawn structure.
Looks to me like you're trying to run before you can walk. Not having the two bishops or having a slight pawn structure weakness won't even matter until higher levels of chess development are reached. The game won't be decided on those points. For you, it should be all about tactics right now.

dude the only reason my rating sucks is because i hate the mouse thing i prefer carved wood and my personal set, plus i was talking about black

Doubled pawns are usually only really weak if they are a) isolated, in which case they lack any pawns on either side of them and are extremely weak or b) your opponent has a concrete way to attack them. Otherwise, they are not necessarily weak at all--if properly used, they can even be an asset.
Consider the "classic" position after 1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5 4. d3 d6 5. Be3 Bxe3?! 6. fxe3. White's doubled pawns are, in fact, an asset, as they provide extra control of valuable center squares. In fact, at move five, black's best idea is to move the bishop back to b6 (white will probably not exchange here, as the half open h file is fine for black), or to even to leave it where it is, playing 5...b6, planning to recapture with the b pawn and try for some doubled pawns of his own.

if i double my pawns i prefer to put them on the kingside after my opponent has castled there so i can pawn storm thier king

It all depends on the position which is basically what RD said but honestly I wouldn't fear doubled pawns that much at all.
You can potentially get more square coverage (like say in a Sicilian d6/e5 Structure, you play fxe6-it coveres the weak d5 sq and the f5 sq AND gives you the f-file), half-open files, and more. Not to mention that if you are a solid pawn up when your opponent has no compensation, then doubled pawns don't matter. AND if you capture toward the center with axb3, its good for you not bad. I think it was Heisman who actually quantified the axb3 or hxg3 capture-I forgot it though but he said the value of the pawn juts went up or something.
Fact is doubled pawns aren't bad, especially if they cannot be targeted easily. Don't justify any of your moves based on "oh my opponent gets doubled pawns I will play it." The decision to play a move or not depends on the total imbalances (eg dynamics vs. statics like RD pointed out) and tactical opportunites.

White has space, is ahead in development by 2 moves, and has the move. Black may keep the pawn but by standard count this position is just = not refuted :)

Doubled pawns can be paradoxically strong sometimes. Think about this structure for example:
(Ignore the kings, I just put them there because it would let me take them off)
Here, white can plonk a very strong knight on d5, whilst black cannot do the same on d4. Also, if that d5 knight were captured, white would have a protected passed pawn. Also, white can launch a minority attack using the a-pawn, with a rook behind it, which black cannot do.
Sure, doubled pawns are always bad....!

A person comes online as a beginner, asking a very reasonable question. Most people started pusing their own barrow on some particular system, instead of general advice suitable to a beginner.
Others start acting as if they here deranged. I think RoseQueens last posting deserves special mention. As well as being so politically incorrect, she reacted in such a way, that one would have grave fears for her mental stability. If I were a complete beginner here asking such a question, I think I would leave forever. Why can't many of you answer a simple question, without making personal attacks upon anyone who does not slavishly agree with your point of view.
In my opinion the openings already presented are a bit too solid/positional for a beginner. The usual advice is to start with some sort of romantic "time for material" gambit (my personal suggestion is the "modern" danish 1.e4 e5 2.d4 exd4 3.c3 dxc3 4.Nxc3 and tha smith-morra against the sicilian) , since you can't play solidly when you're unable to calculate tactics. I have often seen d-pawn specials like the London or the Colle handled by beginners. The usual result is a mass exchange in the early moves, randomly played endgame, one side misses a simple tactic and loses. I have noticed much faster improvements in those who played gambit stuff, initially collecting tons of losses but gradually developing superior tactical skills.
Both the danish and the morra can be played almost without theory at beginner level: just remember to bring your pieces out fast and aim at your opponent king. This is my personal suggestion.
As a beginner, don't worry about learning a lot of theory. Tactics and endings are where it's at. I wouldn't play system openings either. Just play 1.e4 and do your best against whatever your opponent does. I like gambits for beginners as well because they force you to play tactically and are a lot of fun, which is after all the point.
The biggest thing is to play long games, concentrate hard, and then review the game afterwards. Look up the opening that was played and try to learn more about it, most common moves (though don't go too deep into specific lines of theory, that's rarely worth doing as a beginner), common plans, stock tactics, etc. Find a great player whose games you like and study a lot of them. The best piece of advice I can give you is that memorization is not learning. You have 'learned' an opening when you can get into a normal position from it and respond well to any move your opponent makes because you understand the plans and tactics associated with the opening. There aren't all that many openings (some Sicilians, some Slavs) where memorization is critical, and in any case your opponent's won't be playing those against you any time soon.
Good Luck!
As for doubled pawns, open lines in the middle game=good, lack of mobility and propensity to be blockaded in the ending=bad. Since open lines tends to be a temporary dynamic advantage while a poor structure tends to be a static, lasting disadvantage, doubled pawns are often discouraged. But of course, there are very very few absolutes in chess :-)

Ok, but juts saying that you got lucky in that position. White is simply losing, I would probably resign. Its too easy to win that positon is black and its not a good example of doubled pawns being helpful.
Black has the passed h pawn and even if you do break your pawns free, I don't see how Black can lose if he is up a pawn....Really really easy win.
So I'm guna assume that the Black h pawn isn't really there and you put it on accident. Even still, Black has an advantage and should win. In the endgame, having doubled pawns can be more of a problem.
i often do drop a piece in the opening, but how is the position at the end of this