Thanks
Question to Stonewall Attack players.

@1e4_0-1 Thank you.
Moves order is quite new for me. I still know a little about openings.
But I keep note of your advice and the other's.

move orders are VERY IMPORTANT
1. they can prevent players from playing their pet lines. the best example I can think of is the mackenzie variation
and even better example would be the pirc defense. black plays it because it's flexible and can transpose into a bunch of different lines, but white can transpose too.
I wish i remember the variation, but I couldn't stop laughing when i was studying a chess line, and almost EVERY MOVE was a transposition into another line for something like half a dozen or even more transpositions.
sometimes, you want to delay a move to hide your intentions and/or prevent an opponent for steering you out of your preferred line.
OMG the smith morra gambit is a WALL of transpositions into and out of the paulsen, kan, pin, fianchetto, and sheviningen variations. i was having trouble maybe 2:3 the way through 800 lines of theory at 36 transpositons that would only increase if i could navigate the needle in a haystack tree one can only see a fraction of at a time onscreen without bookmarking tools

Only as complicated as you make it.
You want fast info, youtube chess
You could always just kings indian against everything on both sides of the board. Simple strong development, but lots of replies.
Then the "simplicity" of always doing the same simple opening is one big complicated encyclopedia of theory.
Ahhhhh. Chess
There are plenty of simple but effective easy lines to learn. Just mirroring white with the petroff until black breaks the symmetry if you want simple with equal chances.
I have a very special hate for gambit dodging poodles (I used to call 'em french fries, but it's an insult to fried taters and I love those). It wasn't until I found the alapin diemer gambit, it that I found a way to get into my kind of tactical game with the semi open f file I love in King's Gambit and gedult BDG against the scandinavian.
I hated the advance variation because it puts my own pawns in the way of my preferred Bc4 and makes attacking blacks castle harder. I had SOME luck with the exchange variation, but absolutely couldn't get ANYONE to accept the monte carlo gambit. So much for the GM who pro ised me a wide open tactical game which is exactly what francos hate.
I had something like 10% stats against the french as a 1400, and bad stats right up til I started the ADG. now i'm soooo happy to be 45:48 against the french... up a % and essentially equal, but it's super delicious trashing poodles in under 20, or even weathering their annoying queenside attacks chasing my king before i can castle until they run out of steam and i get my pieces swinging.
Now that I'm a bit better at understanding position intuitively, I make better multipurpose moves that both defend and prepare for counter attacking once I can stop running, so alapin diemer feels like a life partner against the french, and I haven't even really studied it yet. It just feels intuitive and let's me use attacking themes I'm familiar with, and that bishop on e3 I originally thought looked so ugly is very well placed with options on either side of the board.
If you hate the french and are aggressive, test drive the ADG. It's a top notch problem solving line for me. Poodles just can't resist that e4 pawn and once you play f3, they take that rather than let you have a strong center... meanwhile, they've opened doodoo up which is EXACTLY what i want.
If I did my homework, I bet I could join everyone else with winning stats against poodles, but 45:48 is totally good enough for me. I don't look forward to ...e6 games, but I don't have nightmares anymore, and every miniature win is soooo satisfying