Response to 1. d4 for Intermediate Players

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blueemu
TheTreadmill wrote:

thanks for the recommendations guys, i have decided to learn the king's Indian since it provides winning chances for black and you can play it against c4 and Nf3 as well. Do any KID players here have tips for studying since there's quite a bit of theory?

Forget theory. Study that when you reach 2000.

Learn typical plans instead. Black has several different ways of gaining activity. Study them.

There's the standard e7-e5 Pawn break:

If White's c1-Bishop wanders off somewhere, Black can break with c7-c5 instead.

Yet a third idea for Black, completely independant of the e7-e5 and c7-c5 ideas, is to play c7-c6 and then b7-b5... perhaps after further preparation by a7-a6.

A fourth possible plan, which works very well against White's fianchetto line (g2-g3 and Bg2) is the Panno variation, with Nc6 instead of an immediate Pawn move.

tstutz21
blueemu wrote:
TheTreadmill wrote:

thanks for the recommendations guys, i have decided to learn the king's Indian since it provides winning chances for black and you can play it against c4 and Nf3 as well. Do any KID players here have tips for studying since there's quite a bit of theory?

Forget theory. Study that when you reach 2000.

Learn typical plans instead. Black has several different ways of gaining activity. Study them.

There's the standard e7-e5 Pawn break:

If White's c1-Bishop wanders off somewhere, Black can break with c7-c5 instead.

Yet a third idea for Black, completely independant of the e7-e5 and c7-c5 ideas, is to play c7-c6 and then b7-b5... perhaps after further preparation by a7-a6.

A fourth possible plan, which works very well against White's fianchetto line (g2-g3 and Bg2) is the Panno variation, with Nc6 instead of an immediate Pawn move.

How i play the KID

 

Ethan_Brollier
blueemu wrote:
TheTreadmill wrote:

thanks for the recommendations guys, i have decided to learn the king's Indian since it provides winning chances for black and you can play it against c4 and Nf3 as well. Do any KID players here have tips for studying since there's quite a bit of theory?

Forget theory. Study that when you reach 2000.

Learn typical plans instead. Black has several different ways of gaining activity. Study them.

There's the standard e7-e5 Pawn break:

If White's c1-Bishop wanders off somewhere, Black can break with c7-c5 instead.

Yet a third idea for Black, completely independant of the e7-e5 and c7-c5 ideas, is to play c7-c6 and then b7-b5... perhaps after further preparation by a7-a6.

A fourth possible plan, which works very well against White's fianchetto line (g2-g3 and Bg2) is the Panno variation, with Nc6 instead of an immediate Pawn move.

I might be the odd player here, but my preferred pawn break in the KID is the f-pawn break. Sample game below:


With ideas of taking with the LSB, following up with the traditional e-pawn break, Nd7, c6, Nc7, and then having two semi-open files for my rooks.

 

actual_knight_gaming

I myself play 1.d5, then Nf6 or c4, depending on the position 

Timofej_2010

I usually play Semi-Slav, its very solid opening.

Timofej_2010

Against London I play Colle System(2. c5!)

Krishan_23

Hlo

Ladrithian

2. d5 is my suggestion or 2. Nf6. If you choose the first option you can create pretty comfortable play but if you play the second, expect a fight but you already have some dynamic options and good defensive systems to work with.