You don't play here, so it's impossible to review your games. Having to guess, I'd say that you are missing elementary tactics like hanging pieces, double attacks, &c. So my advice would be: don't blunder.
Rushing queen out
Generally when they bring the queen out in the first few moves, your best bet is to first look at what pawns and pieces the queen is aimed at. Most likely the f7 pawn if you are black, or f3 if white. You then want to consider what piece you can develop that does two things at once. If it protects the attacked piece AND attacks their queen, they are forced to put her elsewhere, losing tempo. You get to bring out another piece. Don't over-reach for her, always consider protecting your own pieces, getting them out one at a time, and forcing the queen to move only when it improves your position to put your piece there. CASTLE!
Knight f6 prevents a lot of queen sorties.
I play sicilian against e4, and often people bring their bishop to c4, when i see that, I expect the queen to come out so I bring knight to c6. Then if they put queen on f3 I simply put my knight on e5, defending the f7 pawn and forking the queen and bishop. If they put the queen instead on h5, then I move e6, defending the pawn with the now open bishop. The next move I will play is Nf6 to attack the queen and force her back. It also prepares for Be7 and 0-0.
I hope that helps.

While I might not be the strongest player on the battlefield I can tell you this much:
You can either memorise every single book opening mainline down to the 20th move.... theres only a couple billion combinations.
OR
You can play every single move you make by principle.
When you look at the board, look at it like a puzzle, the puzzle is: What is the best move?
In the start of the game, (Unless the opponent does something remarkably stupid) you want to gain control of the board by "occupying" (pointing down at) as many squares as possible so that the opponent can't do likewise (at the risk of losing pieces).
Sacrificeing pawns (even pieces) in certain games can be okay if it gives you a lead in development (control) moves like these are often called "Gambits".
In terms of your queen issue... consider the following game (I've played these kind of moves many a time in my early days)
And also something I saw recently:

http://www.chess.com/article/view/study-plan-directory
Try this link aswell, I'm currently reviewing the basics myself

Sorry! In that first game I posted you, if 5...Qg5 then you take that Queen with Nxg5! okay, sorry, my point is that sometimes that "kind of game" can lead to the g pawn being threatened and if that happens its fine if you let them take it if it allows you to put the rook on the open file was my point
Thanks most of the comments are really helpful. Yes I am new here so you can't see my games as yet. Up until now I have been playing on my phone and ipad on social chess and chesstime apps> I think the advice given by playing on principles without trying to memorize the openings is good. Tatzelwurm I have only read introductory books and am new so not familiar with your jargon. As for blundering I try not to but a beginner will always blunder. My musing is just that the principles I have learned in my coaching books (Pandolfini, Serawan etc) don't seem to be much help in some of the wild but successful moves some people make. I am sure a more expert player would be able to deal with them.
Can anyone recommend a decent book on tactics which is not to dense and Jargon filled?

Practice is gunna be your best bet.
The first couple chapters of "My System" by Aron Nimzovich explains classical opening principle really well. I reccomend looking at specific games that generally lead to more tactic based games and then just practice. E4 for instance is an aggressive opening that can lead to loads of variations.
I reccomend for you looking up a game called "The King Gambit" on youtube. Its the first game I studied and learnt as a newbie. Technically not used a lot by experienced players, but you should be fine. Lots of fun, lots of traps and tactics and a useful starting point for learning controlling principles.
It starts with the moves 1 e4 e5 2. f4 exf4 3. Nf3
The point of this game is that you get lots of pieces aiming down at the f7 square for a quick easy checkmate. Don't worry about being a pawn down, you can always get it back with your dark sq bishop
I've almost never been able to get an easy quick checkmate with the king's gambit, and wouldn't risk the chance for it anyway. Instead I follow the rules about developing pieces. Usually if they push their kingside, which many do, I'll try to castle queenside, but it all depends. I use king's gambit from time to time to change it up because I feel it usually leads to intense games with lots of tension for exchange. Plus, despite the weakened kingside, I can usually get my castle off first and begin the attack, regardless which side I go to.
I usually play the ruy lopez or italian game but after I play someone enough times with that, I like to come in with the king's gambit to try for something new and see how they do at a more quickly tensed game.

I've almost never been able to get an easy quick checkmate with the king's gambit, and wouldn't risk the chance for it anyway. Instead I follow the rules about developing pieces. Usually if they push their kingside, which many do, I'll try to castle queenside, but it all depends. I use king's gambit from time to time to change it up because I feel it usually leads to intense games with lots of tension for exchange. Plus, despite the weakened kingside, I can usually get my castle off first and begin the attack, regardless which side I go to.
I usually play the ruy lopez or italian game but after I play someone enough times with that, I like to come in with the king's gambit to try for something new and see how they do at a more quickly tensed game.
Oh dont get me wrong, I wouldnt reccomend it for intermediate play, but for newbies its fine, even grand masters play it at bullet and blitz here and there. I play chess for fun first and foremost, when Im learning a new game for me its like adding weopons to my arsonal.
Here is the latest queen intimidation lol. I made silly mistakes as got spooked. Another favourite is queen coming out, slamming down on a1 and then taking the rook which one is powerless to stop!
Why would you play 5.b4?? in that position? It just gives away a pawn for nothing.
Why not 5.Nc3, simply developing a piece?
Probably because I don't know what I am doing. I am a struggling beginner.Also because from experience players online slam their queens down to a2 then a1 taking the rook which I am powerless to do anything about. Not many online players seem to develop by the book as it were. Anyway I don't think I am cut out for chess :(
It's hard for everybody in the beginning, you have to learn to think about what you do, take it slow, and get used to what pieces can and can't do.
He just played Qa5+. You played a 25 minutes match, so you had time to think. Relax! Take a few minutes for that move, if you have to.
Was there a threat of taking on a2? No, because you would have just taken back with the rook.
Always, when you've decided on a move, check if it's possible -- doesn't it simply leave a piece undefended? In the case of 5.b4, it wasn't defended and could be taken by two pieces. So play something else.
Your next game is actually a tiny bit more advanced -- his Qe5+ giving check and attacking the rook on a1 is a double attack, and to make it possible he first had to exchange your knight on f3. If you practice tactics, after a while you'll see double attacks easily, but at first it's harder.
What you could have done though, is attack his queen while developing a piece, with 4.Nc3. He has to move the queen again, so you get sort of a free developing move (often happens if they have their queen out early). Also, two other opening principles: get castled asap and fight for the center; 4.b3 did neither. You could have played 4.d4 (fight for the center -- Qe5+ would never have been possible), or simply 4.Be2 followed by 5.0-0 to prevent anything to do with checks.

@mattbod...
Q forays are the traditional "proving" ground of chess players- the test your ability to move carefully and develop logically.
so some tips...
*first off keep your expecations and opposition low... you might need to lose a string of games to get below 1200- but once you get in triple digits your opposition will start to be more careless and less logically.
*be very careful about pawn moves. Moving pawns create weak places where the enemy can perch and create diagonals and lines for his queen to move along.
moving your center pawns; d and e make sense and help develop your bishops.
*Castle quickly - but not rashly. most of the time it makes sense to castle quickly. if the opponent is already there. hold off.
*Get your knights out in the open quickly in nearly every opening. they claim the center and defend the major routes to your king.
I think you have gotten some excellent advice. if you Defend against the queen by developing and anticipating his moves; soon all those queen moves won't seem like such good moves.

I also want to say that; you should work on enjoying chess win or lose... and take a philosophical tact to some of your early defeats.
being beaten by blunders is TOTALLY part of the game. Even strong players struggle to live by simple and logically ideas.
but this is the appeal of chess; it is logically and strenous. if you work it out carefully you can defend against his attack; and many times if he's attack prematurely YOU have the advantage.
when it looks like his got your again- you're going to see something; play it, and now your opponent is desperately hoping to avoid checkmate... that is when you'll understand the addiction of this crazy game.
CAn you turn the tide? can you find your opponents secret flaw? can you march your pawns to become great queens or perhaps start taking peice after peice!?
nothing worth doing is easy. and the thrill of victory is worth a few bumps to the head.
It seems that my initial guess was right.
There is no magic. You must calculate and apply logic, that's all.
"Should" have seen the e5 fork 2 moves in advance?
1) Beginners don't have full board vision. A long line move (especially again rooks in the corners) are practically invisible.
2) Basic tactical concepts like a fork are unknown to many beginners. So they wouldn't be looking for this kind of move anyway.
3) And even if 1&2 weren't true, visualizing 4 half moves deep is very hard / impossible for most beginners anyway.
If it were true what you say, the best advice for beginners would be: don't play. The only way to avoid such errors is to develop board vision and to calculate two moves ahead. Anything else is voodoo.
I think doing tactics puzzles is a popular way to hone these skills, so the OP might want to indulge in this kind of exercise. Playing online games and using a real chess board to play through possible continuations may be another way.
True about full board vision. I have been recommended books on tactics in another thread, i basically learned the moves and then read a few games books. Never really read tactics. Got a good book called "Chess Tactics for Kids" by Murray Chandler that looks good. I played those games in the wrong frame of mind too I think. Oh well not afraid to learn by making a prat of myself in front of thousands of readers here lol.

I think the funny thing is many of my opponents calculate this out and incorrectly evaluate the final position as white winning.
If you play the sicillian and get early "scholars mate attempts" (as I like to call them) this is a line I would strongly reccomend you memorize.
In addition, white will often occupying the next few of his moves attack the pawn on c4. If you don't bother defending it (b5 is not a good idea, I've looked at tons of variations of white attacking the c pawn and it almost always is a blunder) and just develope you can get far ahead.
Hwy I am a new player and all the chess books i read say do not rush your queen out but develop your pieces. However i keep getting beaten by people who rush the queen out and swarm all over my front rank picking off pawns and threatening pieces. What is a good way of coping with this as the advice on traditional openings certainly is not working for me.