should we memorize openings or not??

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Avatar of Cudameister

as a relative beginer myself, i would say memorize a couple and try them out for yourself to see which (if any) work for you. It's always good to have options!!

Avatar of Elubas
TheGrobe wrote:

Those endgames are worth learning not just for when they come up, but to help you recognize when you can make them come up.  I can't count the number of games I've lost or drawn where I continued to grind away in the middlegame in a won position because I didn't recognize that there was a simplification down to a won endgame.


And I probably could count them lol. Guess it just depends on the player when endgames come up most? You'd think a positional player though would see more endgames.

When I say endgames though I'm thinking more about the technical stuff with all the rules you need to know. Many endgames can be alot like middlegame positions that call for a very positional plan (like opening lines on the kingside and queenside to create pawn weaknesses) but with kings.

Avatar of marvellosity

When you get to a decent level, knowing which endgames are drawable is a tremendous help. If you have a worse position, it's extremely beneficial to know which pieces you should be exchanging off to leave the most drawish endgame. Like "I have a bad position and I'm going to lose a pawn in a couple of moves, but if I can get the knight and rook off I should be ok."

Avatar of thebird

The consensus is that until a certain level, you really should only study tactics and endings. Eventually that will lead to an understanding of the middlegame, and then it is useful to study beginnings.

That is great advice.

But I can't help myself. I really enjoy studying bad opening moves and figuring out how to punish them. I can't say it helps my rating, but it is interesting.

Avatar of TheGrobe
thebird wrote:

The consensus is that until a certain level, you really should only study tactics and endings. Eventually that will lead to an understanding of the middlegame, and then it is useful to study beginnings.

That is great advice.

But I can't help myself. I really enjoy studying bad opening moves and figuring out how to punish them. I can't say it helps my rating, but it is interesting.


Do what you enjoy.  I personally find it tedious, but if it increases your enjoyment of the game and your ability then by all means book up.

Avatar of Musikamole
JG27Pyth wrote:
Elubas wrote:

Well I don't think the endgame is the most important. I mean you need to know the basic mates of course and basic  and maybe some intermediate chess endings (particualrly rook and pawn), but I have gotten a way with a very average endgame as usually me or my opponent get a decisive advantage in the middlegame, often making the endgame mindlessly simple ( I'm a piece or two pawns up). Only masters need to know any hard stuff, because when I look at silman's endgame course in the master section, that would be of absolutely no help to me as endgames as close as that happen extremely rarely.


You are quite right about what you've said, IMO. But, I think the endgame study pays off because it helps you become a better player in several ways. I think a lot of the things you learn to do in endgames apply in the middle game tactically, and also knowing endgames helps in knowing when the endgame favors you.  Really knowing endgames is almost like getting draw odds. You can safely simplify down to an ending that is probably drawn and with superior understanding you steal the win while your opponent garbles his position. This seriously happens a lot. I am constantly stunned to see players who have given me a terrific fight, who have just exhausted me in the middle game and have me desperately thinking, "if I can just get a draw here, i'll be happy" suddenly turn into weak little pussy cats in the end game. There is no downside to studying the endgame, really.


Amen.

You really have me thinking about how endgame studies can improve tactics. With so few pieces/pawns on the board, it seems like ones tactics would need to be extremely good to win, thus improving tactics in the middlegame. It really is a difficult cat and mouse game in the end.

In Chessmaster, Josh Waitzkin credits his chess coach for his early success, always beating into the young Josh the importance of endgame study. Josh's opponents were well coached in openings, but Josh believes that their coach did a diservice to his team by endless drills on openings.

This recent blitz game I played was a disaster in the end. The clock was ticking and I could not plot a mate solution fast enough, so I lost on time. After analysis, it was mate in 4! Arg!

Time to crack open the Siliman's Complete Endgame Course, against his advice. He instructs students to only complete part one/endgames for beginners (unrated -999) before going on to part two.

Part One does not cover minor pieces. Well, the game below required the use of a minor piece for me to checkmate my opponent!

Below is the game I could have won had I known it was mate in 4, or had practice with two pawns, bishop, rook and king vs. king and six pawns.  My rating has climbed into the mid 700's on blitz. It was in the low 600's, so I am improving. Smile

Please click on the blue 42. Bc6  for the checkmate solution. Thanks!

Avatar of slack

39. Rxc7 intending 40. Bb5 was a checkmate.

41. Rd8#

44. Rh8#

Avatar of Musikamole
slack wrote:

39. Rxc7 intending 40. Bb5 was a checkmate.

41. Rd8#

44. Rh8#


The rook made me nervous. 39. Rxc7...very clever. Thanks!

Avatar of snits
slack wrote:

39. Rxc7 intending 40. Bb5 was a checkmate.


39.R:c7 Rc4+ prolongs the agony for a bit longer. 40.K:c4 Kb6

Avatar of marvellosity

Yes, I rather think missing the mate in 1s was more a problem than the mate with Bc6. That said, as you get more experienced you'll see the pattern automatically and be able to play it with gusto.

Avatar of snits
marvellosity wrote:

Yes, I rather think missing the mate in 1s was more a problem than the mate with Bc6. That said, as you get more experienced you'll see the pattern automatically and be able to play it with gusto.


A book on mating patterns might be useful, such as Renaud & Kahn's Art of the Checkmate, or Murray Chandler's deceptively titled How to Beat Your Dad at Chess.

Avatar of lou_u

After a year of playing chess on chess.com I recently started studying openings at the recommendation of a friend.  I started by studying top rated games and focused on the most popular opening lines.  I am slowly learning the openings deeper into the game as well as learning different variations.  I can now build a stronger opening position and as a result my rating is finally climbing after staying relatively flat for the last year.  Learning openings seems to be working for me. 

Avatar of TheGrobe
blakeyboy2 wrote:

Yes Lou you should memorize opening because from their you can figure out what every line leads to and what to play against whichever move your opponent makes


I don't know that this is very good advice.  If you memorize openings it should be with an understanding of what kind of middle-game they tend to lead to and the thematic ideas behind the resulting positions -- not just so that you can blindly play book moves back at your opponent until you eventually find yourself out of book and lost.

Learn the whys, not just the whats and hows.

Avatar of Elubas

Memorizaing opening lines isn't even fun. But I know from experience that stuyding opening ideas has helped me tremendously. It's not your priority, but you shouldn't ignore it (I'm talking about the advanced beginner and better)

Avatar of snits

I've always thought Jacob Aagaard's advice on how to study an opening was good (requires a database of games). Basically you study the endings that arise from the line, then the middlegame themes, and only at the end do you delve into theory.

1. Filter to games with the line to be studied 

2. Filter those games to master games where players are both 2500 or greater. I imagine for most of us some leeway can be taken here especially depending on the number of games found in the line.

3. Determine the typical endgames that arise, perhaps study up on those types of endings (not in Aagaard's advice, but probably a good idea for most of us), and play through games from step 2 containing these endings.

4. Determine the middlegame ideas that are common to the line. Take the top 150 games or so from step 2, and start to play through them. Every time you come across a new idea, write it down on a list of ideas. As you go on you will start to see the same ideas cropping up and will be adding ideas to the list less frequently. Play through a group of games containing the same idea to get a feel for it. Maybe select a game as an example game of that idea for future refreshing when studying.

5. Now you dive into the theory to learn the lines.

Avatar of Elubas

Interesting, that's close to my method of studying the opening, and I came up with it myself. The key thing is the study of master games. Opening books help (not the ones you look up, the ones that are dedicated to a specific opening) can help alot, but once you become good enough to analyze master games doing that is a great substitute, or if you've finsihed studying the book, should help you to get an even greater understanding of it.

Avatar of Evasan

Understand the opening before playing it. There's no use in playing out a line that has been proven by a top GM that gives good attacking chances if you don't understand how to obtain the advantage.

Avatar of alpha122alpha

openings are the most important part of the game, i feel.  it's always important to have a good start otherwise you'll be defeated quickly, have a cramped and passive middlegame, or have a weak endgame.

Avatar of TheGrobe
snits wrote:

I've always thought Jacob Aagaard's advice on how to study an opening was good (requires a database of games). Basically you study the endings that arise from the line, then the middlegame themes, and only at the end do you delve into theory.

1. Filter to games with the line to be studied 

2. Filter those games to master games where players are both 2500 or greater. I imagine for most of us some leeway can be taken here especially depending on the number of games found in the line.

3. Determine the typical endgames that arise, perhaps study up on those types of endings (not in Aagaard's advice, but probably a good idea for most of us), and play through games from step 2 containing these endings.

4. Determine the middlegame ideas that are common to the line. Take the top 150 games or so from step 2, and start to play through them. Every time you come across a new idea, write it down on a list of ideas. As you go on you will start to see the same ideas cropping up and will be adding ideas to the list less frequently. Play through a group of games containing the same idea to get a feel for it. Maybe select a game as an example game of that idea for future refreshing when studying.

5. Now you dive into the theory to learn the lines.


Thank you -- this seems like a very reasonable approach for building a practical understaning of an opening and its variations.

Any idea, though, how to select an opening to study in the first place that tends to lead to the types of middlegame and endgame you like to play?  This seems like it should work well if you've got an opening in mind, but what's the best way to go about selecting that opening?

Avatar of pinkpawn97

memorizing openings would be a waste of time, so i say NO!! did u get my point?