Okay, let's now extend our little work to 2 plies. PSCC (pawn structure classification) codes are also indicated. Openings are ordered by the number of master games.
- I 1. Nf3 Nf6, 94226 games, sh1=1.0, sh2=0.6, ev=+0.6 Réti opening: Symmetrical variation
- 2d 1. Nf3 d5, 50222 games, sh1=1.0, sh2=0.7, ev=+0.5 Réti opening: Reversed Indian game
- 2c 1. Nf3 c5, 23201 games, sh1=0.9, sh2=0.8, ev=+0.25 Réti opening: Sicilian invitation
- 1g 1. Nf3 g6, 11069 games, sh1=1.0, sh2=0.9, ev=+0.1 Réti opening: Kingside Fianchetto variation
- 2f 1. Nf3 f5, 5791 games, sh1=1.5, sh2=0.9, ev=+0.7 Réti opening: Dutch variation
- 2d1G 1. g3 d5, 5763 games, sh1=1.1, sh2=0.8, ev=+0.4
- 1d 1. Nf3 d6, 5317 games, sh1=1.3, sh2=0.9, ev=+0.4 Réti opening: Pirc invitation
- 1e 1. Nf3 e6, 3403 games, sh1=1.5, sh2=0.7, ev=+1.0 Réti opening: QG invitation
- 2e1B 1. b3 e5, 3329 games, sh1=1.4, sh2=1.3, ev=+0.0 NLA: Modern variation
- 1Gg 1. g3 g6, 3109 games, sh1=1.1, sh2=0.7, ev=+0.5 Benko's opening: Symmetrical variation
- 1G 1. g3 Nf6, 3098 games, sh1=1.4, sh2=0.7, ev=+1.0 Benko's opening: Indian defense
- 2Fd 1. f4 d5, 2896 games, sh1=1.2, sh2=1.5, ev=-0.3 Bird's opening: Dutch variation
- 2e1G 1. g3 e5, 2518 games, sh1=1.2, sh2=1.0, ev=+0.2
- 2d1B 1. b3 d5, 2013 games, sh1=1.2, sh2=1.1, ev=+0.1 NLA: Classical variation
- 2c1G 1. g3 c5, 1740 games, sh1=1.0, sh2=0.8, ev=+0.3 Benko's opening: Sicilian invitation
- I 1. Nf3 Nc6, 1433 games, sh1=1.5, sh2=0.8, ev=+0.9 Réti opening: Black Mustang defense
- 1B 1. b3 Nf6, 1230 games, sh1=1.3, sh2=0.9, ev=+0.4 NLA: Indian variation
- 1G 1. g3 Nf6, 1109 games, sh1=1.3, sh2=1.7, ev=-0.3 Benko's opening: Indian defense
I'll finish later adding openings starting with e4, d4 and c4 with 1000+ master games.
Starting with W/D/B Explorer's statistics I'll define the (white and black) statistical sharpness as the ratios sh1=W/D and sh2=B/D. Statistically, the best moves for white are those when sh1 is big and sh2 is small. When both values are big, it's double-edged. The sharpness of a totally drawish position is 0. The statistical evaluation of a move can be defined as
ev = (sh1/sh2) - 1 = W/B - 1 if sh1 > sh2
ev = 1- (sh2/sh1) = 1 - B/W if sh2 > sh1
Here's the derived sharpness and evaluation data in the initial position:
P.S. My thanks go to Sqod who gave me this simple idea of statistical sharpness in an other thread.