The Bluestone Counter Gambit

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Ben_Dubuque

This Idea was started in the Kings Gambit thread talking about obscure lines.

This move has never been found in a master level game, but we have come to the conclusion that it is even for both players, and is extremely tactical, and has some nice variations. I will not try to post them, only how to get to the position.  Also if you can  add some variations

 

Ben_Dubuque

My line in this one is exf5

Ben_Dubuque

hello any comments

dozeoff

It would be nice if you gave (at least) some of the variations you already have analysed.

rooperi

I have 1 game, from 1860(!), dunno if it was posted in the other thread:

Ben_Dubuque

We have heavily analysed it in another thread, If I could get some people from that thread to help in this one, it would be appreciated.

the verdict is that it is playable

Ben_Dubuque

I am going to be nice and show some lines that were discussed in the other thread

FianchettoThis

All right, I'm here. For those that haven't seen the King's Gambit: Obscure Lines thread, I'm one of the major contributors of the Bluestone, along with jetfighter and melvinbluestone. I have a ton of the variations in the dxe5 lines. For now, because there is no real "gambit" in them, I'm going to call it the Bluestone Counter Gambit Declined, or the BCGD.

Bluestone: 1. e4 e5 2. f4 d5 3. d4 f5

BCGD: Bluestone + 4. dxe5 fxe4

BCGD Main Line: BCGD + 5. Nc3 Bb4 6. Bd2 c6 7. g3 Nh6 8. Bh3

Exchange Variation: BCGD Main + 8...Bxh3 9. Nxh3 Bxc3 10 Bxc3 O-O 11. Qd2 Nd7 12. O-O-O Qb6 (typically followed by 13. Bd4 Qa6)

Blockade Variation: BCGD Main + 8...Nf5 9. Bxf5 Bxf5 10. Qe2 h5

Knight's Stable Variation: Blockade + 11. Na4 Bg4 12. Qe3 a5

Poisoned Knight Variation: Knight's Stable + 13. Ne2 Nd7 14. O-O-O b5 15. Rde1 bxa4 16. a3

Jitterbug Variation: Knight's Stable + 13. Nc5

Poisoned Pawn Variation: Exchange + 14. Qc3

I highly reccomend all of you haters learning the Bluestone. It is very easy to transpose into, and plays a great game for both sides.

Here's an example of a transposition:

Oh, and jetfighter, if it's okay with you, I'm going to dub exf5 the BCGA (Bluestone Counter Gambit Accepted), because of how 5. fxe5 makes it an actual gambit.
Ben_Dubuque

does make sence now and maybe you should name the Bd3 variation The jetfighter folly

Ben_Dubuque

just look at fianchetto this' post

Ben_Dubuque

well then you can find some variations

Ben_Dubuque

well its just kind of following what the Falkbeer does, declines the Gambited Pawn

Ben_Dubuque

It is not a bad position, I am playing a game now in it, and have a central majority, and in a minute will have a lead in development

Ben_Dubuque

for Either side the symetrical timebomb is not bad

FianchettoThis

It does pretty much what the Falkbeer does, like jetfighter said. 1) it declines the gambit 2) it still gives black some "counter-attacking style" 3) after the gambit of 4. exf5 Bxf5 5. fxe5 black is in a very nice position with a minor piece out and a Qh5+ onslaught soon to come (very soon to come).

And your thing about the symmetrical position and how black's kingside is weak, it would be the same if he played 2...f5, and that's considered a very sound move.

Ben_Dubuque

here is a gambit within a gambit

 

well it isnt realy a gambit

Ben_Dubuque

you pulled the last one from Greco, shame on you

 

and if you just move the king there is no problem

Ben_Dubuque
Conzipe wrote:

I was to lazy doing my own diagram so I simply stole it from Gregory Serper.

If black played 2...g6 it wouldn't be much of a problem though, the puzzle is mainly designed to be instructive, not to show the best possible play for both sides. 3...fxe5?? is the really big mistake, black can still save himself by going 3...Qe7.

6...d5 is a better try but also looses of course.


 dude that is just wrong, anyone can do that, it takes real skill to do it yourself, any way, you did demonstrate your point, and I absolutely love greco games.

Ben_Dubuque

here is another line my brother played against me

FianchettoThis

Black's compensation for the lost pawn is the development of the bishop of the nice f5 square. Black gains tempo after dxe5 because white had to take the time to take the pawn. White has also overextended his pawns.

I posted some new lines in there. Not sure how sound they are but they seem playable.