FOR KGA I play after 3. Nf3 (if this is the line you get) 3... d5 (Abbazia/Modern Variation). It throws the draw out the window. Look for some ideas at chess 360's website. It is a fun opening.
What do you think is the most annoying opening to face?

I do not enjoy playing King's Gambit Accepted as Black. I usually do okay, but do not enjoy it.
The fact that you do not enjoy playing against Black's most common reply to your opening of choice is probably a sign that you should not play that opening...
Sorry if I was unclear. As Black after 1. e4 I play 1...e5 hoping for the Ruy. Then I sometimes get the King's Gambit (which I accept). I don't enjoy it because it is so unlike what I normally play.
Why then do u accept this gambit?
King's gambit gambit be refused, especially with 2...Bc5, playing a kind of italian game with f4...

I'm a king's gambit player myself. The hardest resistance for me to face is probably one of these 2 lines:
Line 1: holding on to the pawn
Line 2: preventing white from castling.
In general, I find it easier to face players who decline the king's gambit, and I especially find it easy to play against people who play like this:

Decline the gambit... they want you to take?!
Sometimes. If you play the KG as Black, look at lines like the Kierzersky and Cochrane variations or consider the Modern. In any case, Black can get good chances at time by straightforward development. One of the themes of KG play is the constant attacks to f7. This is critical to playing well as Black, how to protect until castling. There used to be a good forum on here (search @Jetfighter13).

@trexler3241 Black has a different try which Bobby Fischer decided was the 'bust' to the King's Gambit.

Gambit player can often be one trick pony.
If you accept they like, immediate reply. If you decline they mostly hesitate...
i used to hate Englund gambit, so i declined and get a reverse French, which i have crushed some guys with...
i know you supposed to accept Englund, but...

Typically, I tend to feel as though if I face a gambit, I should get as much out of the position as White does. Why should he dictate the opening structure? I am not a big fan of countergambits but I love positions where Black not only accepts the gambit but tries to secure initiative right from the beginning. Any ideas from people of some good solid ways for Black to get more than equality in say, Queen's Gambit accepted? I tend to see Black try to hold his pawn but typically it is better to develop and play for the middlegame. What are some interesting ideas beyond this for Black that do not revolve around keeping the c pawn? Thanks for the info

Every once in awhile during a blitz game, I'll have the Black pieces, and the White player will play 1. e4 and 2. Qh5.
It annoys me to feel obligated to win the game by refuting his early Queen sortie.
when they play Qh5 just play this:
but if u are not facing a beginner u probably wont face this

I agree that rapid development is key in QGA. Usually I play it as White but getting ideas in case I decide to play it as Black occasionally is what I am hoping for. I tend to play a lot of counterattack games so finding new ideas is always a plus
I agree that rapid development is key in QGA. Usually I play it as White but getting ideas in case I decide to play it as Black occasionally is what I am hoping for. I tend to play a lot of counterattack games so finding new ideas is always a plus
The QGA is a bit like the Petroff Defense - I wouldn't play it if counterattacking is your favourite thing.

I agree that rapid development is key in QGA. Usually I play it as White but getting ideas in case I decide to play it as Black occasionally is what I am hoping for. I tend to play a lot of counterattack games so finding new ideas is always a plus
The QGA is a bit like the Petroff Defense - I wouldn't play it if counterattacking is your favourite thing.
You imply that Black doesn't get many chances in terms of counter-attacking, which I think is slightly unfair. The game you provided was boring, yes, but you could pick a game from most openings and give at least one boring game. This article: https://www.chess.com/blog/Illingworth/the-one-trick-pony-that-runs-many-laps gives a few examples of how Black can use the QGA to play for more than a draw.
I agree that rapid development is key in QGA. Usually I play it as White but getting ideas in case I decide to play it as Black occasionally is what I am hoping for. I tend to play a lot of counterattack games so finding new ideas is always a plus
The QGA is a bit like the Petroff Defense - I wouldn't play it if counterattacking is your favourite thing.
You imply that Black doesn't get many chances in terms of counter-attacking, which I think is slightly unfair. The game you provided was boring, yes, but you could pick a game from most openings and give at least one boring game. This article: https://www.chess.com/blog/Illingworth/the-one-trick-pony-that-runs-many-laps gives a few examples of how Black can use the QGA to play for more than a draw.
I'm not so convinced by that article since it only shows how to play for a win if white plays the slightly inaccurate early Nc3 (which I can imagine some club players might go for). If white knows the theory, it seems that black has to slog through technical positions in which he has to do some work to demonstrate he can draw. Of course, I have nothing against this and I enjoy such positions myself. However, the line in the game I showed leads to an endgame without many chances to avoid it, while you'll often end up playing against an isolated queen's pawn which doesn't necessarily give you a counterattack (though of course the player who understands these positions better would win), and there is in fact a forced draw in the current mainline which is played at GM level:

The Bird is nothing to fear. The Dutch Stonewall is very annoying for either side but it can be ripped apart if a player knows what to do in the middlegame. The From Gambit offers pressure for the pawn but that takes skill to maintain.
The Dutch Stonewall is annoying. Then White composes himself and realises that he has a very straightfoward idea against it, namely stopping e5 forever, thus making Black's pawn structure a headache for himself. Rubinstein demonstrated this:
Obviously it helps to be as good as Rubinstein but at least it showed that it's nothing to be feared

The Bird is nothing to fear. The Dutch Stonewall is very annoying for either side but it can be ripped apart if a player knows what to do in the middlegame. The From Gambit offers pressure for the pawn but that takes skill to maintain.
The Dutch Stonewall is annoying. Then White composes himself and realises that he has a very straightfoward idea against it, namely stopping e5 forever, thus making Black's pawn structure a headache for himself. Rubinstein demonstrated this:
Obviously it helps to be as good as Rubinstein but at least it showed that it's nothing to be feared
The biggest flaw of f4 is that is opens up the g1-a7 diagonal to the king. With c5 and cxd5 you can begin to undermine it, and with Bd6, Qb6, and Nc6/d7, the pin on the d4-pawn all but takes away the e5 square for White. A well-timed g5 or just about any positional thrust becomes much more effective in that situation. 1...f5 is also playable, but be ready for 2. e4
Qb6 surely can't work alongside Bd6 since White has a fork with c5?

The Bird is nothing to fear. The Dutch Stonewall is very annoying for either side but it can be ripped apart if a player knows what to do in the middlegame. The From Gambit offers pressure for the pawn but that takes skill to maintain.
The Dutch Stonewall is annoying. Then White composes himself and realises that he has a very straightfoward idea against it, namely stopping e5 forever, thus making Black's pawn structure a headache for himself. Rubinstein demonstrated this:
Obviously it helps to be as good as Rubinstein but at least it showed that it's nothing to be feared
The biggest flaw of f4 is that is opens up the g1-a7 diagonal to the king. With c5 and cxd5 you can begin to undermine it, and with Bd6, Qb6, and Nc6/d7, the pin on the d4-pawn all but takes away the e5 square for White. A well-timed g5 or just about any positional thrust becomes much more effective in that situation. 1...f5 is also playable, but be ready for 2. e4
Qb6 surely can't work alongside Bd6 since White has a fork with c5?
I was referring to setups where that wouldn't be possible, like when White tries f4 against the French. Undermining the wall is the basic idea.
Gotcha
French defence, exchange or advance...