What is the best move for white in the fishing pole trap?
Since the trap isn't sprung yet, and the knight on g4 isn't really threatening anything, use your time to develope your pieces. As long as you don't spring the trap with the tempting h3 then hXg4, black simply wasted time moving his developed knight for a second time in the opening. Kick the annoying knight out when his pieces are out of place, i.e. his queen can't immediately make a battery on the h-file, etc.
The only danger white is facing is dying from laughter.
Other than that, 5.h3/d4/d3/Nc3/Qe2/Bc6 promise him an advantage.
Why take on c6 unprovoked?
I would play very simply: 5.h3 h5 6.d3, when Black's position is just as ridiculous as it looks.
I realise that 4...Ng4 is a ridiculous move. 5.h3 is the proper answer, for the very simple reason that white threatens to take the knight whenever it is safe to do so. And yes, I do want to provoke ...h5, as this weakens Black's kingside.
On second thoughts, after 5.h3 h5 6.d3 Black's position is next to unplayable.
Well, I suppose then that I could do this. After d3, what is the threat?
It's just a sane, natural, developing move. Black must somehow develop, but how?
In some cases, the "threat" is taking the knight followed by Ng5, while in others just c3 and d4. The immediate d4 is probably a bit hasty- White should be better after the forced 6.d4 ed4 7.Bf4 (threatening to eat the audacious horse) Nf6 8.Nxd4, but I want something more than that from white's position.
If Black replies to 6.d3 with 6...d6, then 7.d4! (threatening d4-d5) is extremely annoying. If 6...Bc5, then 7.c3 and Black has terrible problems with his development (he can take on f2, but the ensuing position is nearly hopeless).
What about 5.h3 h5, 6.c3 and then 7.d4 ?
I cannot see why this shouldn't also be a large advantage to White.
OK. Seriously guys, I know people that fish and I have never heard of a horse being used as bait, it would snap the line. Silly people.
I guess if you were fishing for giant salt-water crocodiles a horse might work.
It would take either Chuck Norris or Garry Kasparov to cast the line.
There are three forced endings to a game of chess: Stalemate, Checkmate and Chuckmate. Chuckmate involves the entire opposing side being captured, tortured, hung, drawn, quartered and scattered to the four winds. The winning pieces of a chess set used in a Chuckmate game glow and ascend to a higher plane of existence. Spectators are usually blinded by witnessing a Chuckmate.