A fun experiment, but even if we were to analyze 10 moves deep in any direction, I usually ignore any engine eval that's less than 0.7.
Even if the engine declares one position is -0.6 and the other is +0.6, they're both still firmly in the practical realm of "draw". (Meaning, from a human perspective, anything within that range is completely playable.)
Yeah, that's reasonable, and I wouldn't necessarily shy away from playing an opening/defense where the engine has me 0.6 in the hole.
One caveat to that though: if I'm down 0.6 (and I believe the computer eval) I want the initiative or attacking chances or something tangible as compensation. I don't want a passive position where 0.6 down means the computer thinks it could hold -- so qualitative analysis comes in there.
Sicillion I think is better
The dragon variation...
you can think about it