A (low end) GM is just an IM on a good day, this idea that from 2400 to 2500 there is this monumental jump in talent i honestly dont buy, so idk how people make these "talent" arguments agaisnt levy.
Once your rating reaches 2400, the K factor for ELO calculations is changed to 10 (from 20 for players that are over 18 yo), and so it is much more difficult to win, or lose rating points.
Reaching 2300 is rather easy if you are U-18, as the K factor for rating calculations is very high (40). But the difference between 2300 and 2500 is huge, and it does not matter if you buy it, or not.
A (low end) GM is just an IM on a good day, this idea that from 2400 to 2500 there is this monumental jump in talent i honestly dont buy, so idk how people make these "talent" arguments agaisnt levy. the minute you cross around 2200-2300 , a large part of the talent question goes out the window. Usually what separates 2200-2300 player from 2400-2500 players is consistent training regimen and good material. You will be amazed on how little material a person can reach 2100-2200 if talented but when you are forced to consistently grind agaisnt FM's to reach the next level, your training must be top notch.
I do think the talent question returns with a vengeance in the 2600 to 2700 gap jump where everything is already so high level and even drawing a 2400 can cost you points but people in this forum make IM sound like an amateur and low gm sound like a minor deity.