Most Recent
Forum Legend
Following
New Comments
Locked Topic
Pinned Topic
We play on a 12x9 board. The left and right boundary of the board is considered to be identical, which mean the column i is left adjacent to column a, so basically we're playing on a cylinder board. This is to make sure every pieces won't be too limit by their moving rule.
The pieces are alphanumeric characters, consists of Latin letters A-Z and Arabic digits 0-9. There are 72 pieces in total for both players, each alphanumeric characters correspond to two pieces, one for each player.
The pieces are placed randomly on two 4x9 regions: bottom and above. The pieces of two players are placed in opposite direction.
The way the pieces move is based on their sixteen-segment displays (https://en.wikipedia.org/wiki/Sixteen-segment_display).
For example, the piece "O" moves like a Knight in chess because all boudary segments are shown up in the display of "O", while all interior segments are not. For more complicative example, the piece "K" moves like this:
Winning condition: You could choose one of the 3 conditions as below, I haven't figured out which is the best way:
- Trying to capture your opponent pieces as much as possible. Until no one could make further progress, the result is defined by the point of each player, the point of a player is the sum of the number of segments in their remaining pieces' display, for example, the piece "O" has 8 points, while the piece "K" has 5 points.
- Trying to capture the piece "K" of your opponent (or one of the pieces "K","I","N","G" if that's too easy to defense) to win. You could replace by another piece, but it shouldn't be too powerful like "0" or "8".
- Trying to bring one of your pieces to the end row of the board to win.