Chess game rychessmaster1 - evert823 with Karate man and Time Traveler

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This is an unrated Chess game with Karate man and Time Traveler.

General rules for this game:

https://www.chess.com/clubs/forum/view/rules-for-bulldog-chess-with-witch

https://www.chess.com/forum/view/chess960-chess-variants/correspondence-chess-rules-for-variant-chess-proposal

Rules for pieces:

https://www.chess.com/clubs/forum/view/list-of-pieces-used-for-bulldog-and-infinite-chess

 

Rules for Time Traveler:

https://www.chess.com/forum/view/chess960-chess-variants/letrsquos-invent-some-very-weird-pieces?page=20

#383

 

Rules for Karate man:

The Karate Man can move and capture like a King

He can avoid being captured in this way:
If he is on square A, while a piece moves from square X to A intending to capture the Karate Man, he can move away from square A to square B. For this, square B must be vacant.

Then we look at the original radius of the attacking piece from square X. If square B is outside this radius, then the Karate Man survives.
If square B is inside this radius, then the Karate Man is taken and the attacking piece ends on square B.
This avoiding move counts as a separate move and it is the opponent's turn again. This avoiding move is optional. The owner of the Karate Man can choose to let the Karate Man be captured and do another normal move instead.

 

Despite the above general rule, the Karate man cannot dodge the capture by an enemy Karate man, Time Thief or Time Traveler.

 

Rychessmaster1 plays White. Enjoy the game.

 

 

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f5

 

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c6

 

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e6

 

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KMc7

 

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KMd6

 

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KMe5 

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Bb6

 

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h6

 

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Bxf2

 

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Nb6

 

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Nd5

 

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KMf6

 

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QxKM

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That's inside the radius of my Queen. Reading the rules again, this means that your KM is taken and my Queen ends on e5 and it is now my turn.

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KMd4

 

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I've changed the OP

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ixKM

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rychessmaster1 wrote:
KMh5



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The original line where you said that I blundered, was not at all a blunder.

KMf6 KMxKM KMe7 = not in the radius of your KM on g5.