Good luck ChessNerd!
Chess on an Infinite Plane (ChessNerd1836 - captaintugwash)

Please note I have White's move 3 as H(8,-3), not H(7,-3). If this is not what ChessNerd1836 intended then we should go back to start of move 3.
1.H(-2,-3)...H(8,12)
2.H(1,0)...H(5,9)
3.H(8,-3)...H(1,12)

I didn't notice the error, I'm on auto-pilot! Obviously I'm happy for white to make whatever move he intended move 3, which I assume to be H(8,-3).

https://www.youtube.com/watch?v=OcnnGt_dDvc- chess analysis pls watch

Hey ChessNerd, it's on you. You still need to clarify your last move, you posted an illegal move (though it's obvious what you were trying to do).
Nice! I like your creativity.
But maybe an infinite board implies a theoretical draw? I.e., it might be posible to prove that the starting position has "insufficient material to force checkmate". That might be true for classical chess to, but maybe the infinity make such a proof more feasible.
Rules:
The Pieces:
Black and White each have the following pieces (quantity and name):
1 king
1 queen
2 chancellors
2 rooks
2 bishops
2 knights
2 guards
2 hawks
24 pawns
All pieces move as in classical chess, with the "extra" three pieces moving as follows:
Chancellor (C) - Moves and captures as rook + knight.
Hawk (H) - Leaps exactly 2 or 3 squares in any orthogonal or diagonal direction. The leaping move means it can jump over other pieces.
Guard (G) - Moves and captures the same as a king but is not affected by check.
Pawns play the same and promote at the same rank as in classical chess. White pawns promote at rank 8, and black pawns promote at rank 1. Pawns can promote to chancellor, hawk, or guard in addition to queen, rook, bishop, or knight. Pawns may capture and be captured en passant with the same rules as in classical chess.
Board Setup:
Orange brackets identify the four "classical" corner squares (1,1), (1,8), (8,1), and (8,8).
There is no castling.
There is no fifty-move rule. Draws can only occur from stalemate, threefold repetition, agreement, or a proven case of insufficient material to force checkmate.
All other rules are the same as in classical chess.
Move Notation:
Numeric coordinates are used to identify piece locations as (file#, rank#). Parenthesis are used around each coordinate. Three examples of a move notation:
1) A rook moving from (8,4) to (1,4):
R(8,4)-(1,4) or R(1,4)
2) A rook moving from (1,4) and capturing a piece on (0,4):
R(1,4)x(0,4) or Rx(0,4)
3) A pawn advancing from (-1,7) to (-1,6):
(-1,7)-(-1,6) or (-1,6)
ChessNerd plays White. Good luck to both players!