Chess:The Clash Of The Armies

Sort:
Lunar000

Note:This Is No Request To Add This To The Website,Just Talking About An İdea.

                                                                                                                                                                                                      |CHESS:THE CLASH OF THE ARMIES|
 Rules
* The Game Is Played On A 8x8 Board With 2 Players,Player White And Player Black,Both Players ALWAYS Play Their Correspondent Color For The Rest Of The Game.

* This Game Has 3 Rounds:2 Regular And 1 Ultimate Which Is Different From The Rest.

* There İs A Point System,After A Round Ends,Players Gain Points Based On The Result:
 Any Player Wins:1 Point For The Winner,None For The Loser.
 Draw:0.5 Points For Both Players.
The First Player To 2 Points Wins.

* Pieces Are Classified Into 5 Different Classes:
Peasants (P):These Pieces Can Be Placed On The Second Row Of The Player Placing Them.They Can't Move Or Capture Backward,May Promote Into Any Piece After Reaching The Backrank And May Move Double Steps From Their Starting Position.
There Is No Limit On How Many Of The Same Peasants Can Be Placed,The Row Is The Limit!

Light Pieces(L):These Pieces Can Be Placed On The B,C,F,G Files In The Backrank Of The Player Placing Them.
There Can Only Be 2 Of The Same Kind Of Light Pieces For One Player,Colorbound Light Pieces Must Be Placed On Opposite Colored Squares.

Heavy Pieces (H):These Pieces Can Be Placed On The Corners (A,H Files) On The Backrank Of The Player Placing Them.
There Is No Limit On How Many Of The Same Heavy Pieces Can Be Placed,The Corners Are The Limit!

Jewelry(J):These Pieces Can Be Placed On The D File In The Backrank Of The Player Placing Them.
Since There Is Only 1 Jewel Possible,There's No Limit.

Leaders(M):These Pieces Can Be Placed On The E File In The Backrank Of The Player Placing Them.They Are Royal,Meaning They Can Be Checked And Checkmated.

Note:The Limit On Light Pieces Doesn't Mean There Can Only Be 2 Light Pieces,It Means That There Can't Be More Than 2 Of The Same Kind Of Light Piece For One Player.


*There's A Gold System,Gold Is Used To Buy Pieces For The Army.Before A Round Starts,Each Player Gains 40 Gold But Must Buy A Leader Using That Gold.(If They Don't Have One) (Players Don't Start With A Leader So They Have To Buy One Before The First Round)
Before The Ultimate Round,Players Gain (10*The Amount Of Points They Have) Gold.

*Before Each Round Starts,Players Buy The Pieces.As Said Before,A Leader Must Be Bought But All Other Pieces Are Optional.Players May Sell Pieces In Their Armies For 100% Of Their Value And Change Their Starting Position According To Their Class Placement Rules.
A Player Can Only Buy A Maximum Of:
1 Leader
1 Jewel
2 Heavy Pieces
4 Light Pieces (Maximum 2 Of One Kind Of Light Piece As Said Before)
8 Peasants

*After A Round,The Captured Pieces Are Lost But The Surviving Pieces Move On To The Next Round.

*If A Player Loses By Checkmate,The Leader Is Also Lost Meaning A Leader Must Be Bought Again.However,The Rest Of The Army Survives For The Next Round.If A Player Resigns,The Player Will Lose Their Army And Their Leader.

*After Buying The Pieces,The Player Must Place All The Pieces They Bought.Pieces Can Only Be Placed On The Squares According To Their Class.
Here's A Map Of Which Classes Can Go On Which Square:

2 |P P P P P P P P|
1 |H L L J M L L H| 
    A B C D E F G H

P=Peasant
L=Light Piece
H=Heavy Piece
J:Jewel
M:Leader/Monarch


*White Starts By Buying Their Pieces And Then Setting Up Their Army And Then Black Follows With The Same.Giving Black An Advantage Because Black Will See White's Army Before Buying Theirs.

*If Any Player Hasn't Reached 2 Points After 2 Rounds,The Ultimate Round Shall Proceed.The Ultimate Round Works Like A Regular Round Except Some Changes:

-Players Gain An Extra Of (10*The Amount Of Points They Have) Gold On Top Of The Already Existing 40 Gold Before A Round.
-The Players May Not Agree To A Draw In The Ultimate Round.
-Right Before White Starts Buying And Setting Up Their Pieces,The Auction Shall Happen;2 Players Secretly Bid For The Amazon (Jewel Class,Queen+Knight Compound).
The Player With The Highest Bid Will Get The Amazon As Their Jewel While The Player With The Lower Bid Will Get Draw Odds;Draw=A Win For The Player With The Player With The Draw Odds.
If Both Players Bid The Same Amount Then Starting With White Players Will Increase The Bid By 0.5 Until One Player Isn't Willing To Anymore.White Must Increase The Bid First.

BİDDİNG RULES
-The Bid Must Be A Multiple Of 0.5,Bids Like 11.07 Or 9.54 Are Invalid.

LIST OF PIECES
Note:The Cost Of Values Of The New Pieces Are Not 100% Certain,And Are Open To Good Suggestions With Reasonings.The (?) Symbol Means I'm Doubtful About The Value.

Peasants

Pawn:May Move 1 Square Forward And Capture 1 Square Diagonally.
Cost:1.00 Chess Gold

Omnipawn:May Move And Capture 1 Square Diagonally And Forward.
Cost:2.00 Chess Gold


Light Pieces

Knight:Leaps And Captures In A 2|1 or 1|2 L Shape.
Cost:3.50 Chess Gold

Bishop:Moves And Captures Diagonally Any Number Of Squares.
Cost:3.50 Chess Gold

Rabbit:Moves Up To 2 Squares Straight.If Any Piece Is On A Square The Rabbit Conrols,The Rabbit May Choose To Jump Over That Piece,If It's An Enemy Piece,The Rabbit Captures It.In Order To Jump,The Square The Rabbit Is Trying To Jump To Must Be Vacant.
The Rabbit Can Infinitely Chain Jumps,But Is Not Forced To Do Any Jump,Just Choice.It Can Jump All The Way Or Once Or Twice.A Chain Of Jumps Threatening A Leader Is Still A Check,And That Check May Be Stopped By Moving A Piece Behind The Leader,That Piece Would Be Pinned Until The Chain Is Distrupted Or The Leader Moves. Or Just Traditionally.
The Leader May Not Move To A Square The Rabbit Controls Using A Chain.Pieces Are Not Allowed To Move On Squares That Activate A Chain For The Rabbit To Threaten The Leader.Check From A Chain Can Also Be Evaded By Distrupting The Chain:Shooting A Piece In The Chain With A Piece That Can Shoot (Currently Only The War Machine Can Do That) Or Moving Behind A Piece In The Chain To Disconnect The Rabbit And The Leader.
The Rabbit May Not Capture Regularly.If A Piece Is On The Corner Or The Edge And There's No Square Behind The Piece The Rabbit Is Trying To Capture,The Rabbit Can Jump Off The Board (Not Literally Of Course) And Both The Rabbit And The Captured Piece Is Removed.
Cost:4.50 (?) Chess Gold

Elephant:Not To Be Confused With The 2|2 Leaper Alfil,The Elephant May Move And Capture 1 Square Orthodogonally And Any Number Of Squares Diagonally.
Cost:4.50 (?) Chess Gold

Waffle:May Jump And Capture Exactly 2 Squares Diagonally (2|2 Leap) And Move And Capture 1 Square Orthodogonally.
Cost:3.25 (?) Chess Gold


Heavy Pieces

Rook:May Move Any Number Of Squares Straight.
Cost:5.50 Chess Gold

Hawk:May Jump And Capture Exactly 2 Or 3 Squares Straight Or Diagonally.
Cost:6.00 Chess Gold

General:May Leap And Capture In A 2|1 L Shape And Move And Capture 1 Square Straight Or Diagonally. (Knight+King)
Cost:7.00 Chess Gold

Kite:May Jump And Capture Up To 3 Squares Straight.
Cost:5.50 (?) Chess Gold

War Machine:May Move Up To 2 Squares Straight Or 1 Square Diagonally.The War Machine Can Shoot Pieces:Instead Of Replacing The Captured Piece,The Captured Piece Gets Removed From The Board And The War Machine Doesn't Move.Shooting Uses The Turn (Duh!)
Cost:6.00 (?) Chess Gold

Jewels

Queen:May Move And Capture Any Number Of Squares Straight Or Diagonally.
Cost:10.50 Chess Gold.

Chancellor:May Jump And Capture In A 2|1 L Shape And May Move And Capture Any Number Of Squares Straight.
Cost:10.00 Chess Gold

Archbishop:May Jump And Capture In A 2|1 L Shape And May Move And Capture Any Number Of Squares Diagonally.
Cost:9.50 Chess Gold

Jester:May Move And Capture In Any Combination Of 3 1 Square Orthodogonal Moves.May Stop At Any Move.
(I Learned About This Piece From Chess:The Lost Pieces (Steam Game) But I Think Ouroboros King (Also Steam Game) Has The Same Piece But Named Differently.)
Cost:8.50 Chess Gold

Note:This Piece Moves In A Radius,In This Position,Both Random Pieces (R) Are Pinned By The Jester (J) (King=K) Also Checks May Be Blocked Like This If There's Already A First Piece Ready To Be Pinned.The Reverse:Discovery Checks May Also Happen Like This.For The Jester,The Same Pin But With A Potential Knight Move Checking The Leader May Happen.

* * * * * * * *
* * * * R K * *
* * * * J R * *
* * * * * * * *
* * * * * * * *
* * * * * * * *
* * * * * * * *
* * * * * * * *

Rogue:Moves And Captures Up To 2 Squares Straight Or Diagonally.After Moving,This Piece Gains The Invulnurable Effect For 1 Move.Capturing Does Not Grant The Invulnurable Effect However. 
(If A Black Rogue Moves On Move 27,The Rogue Is Invulnurable Until Black's Turn On Move 28.(For Explaining,** Means Start Of Invulnurablity And **- Means The End Of Invulnurablity)
For Example:
27. A3 RE6**
28.A4 ND5**-

(Oh No In Between Check Scary)

Invulnurable Effect:A Invulnurable Piece Can't Be Captured.A Invulnurable Leader Can Be Attacked But It Doesn't Count As A Check Until The Effect's Duration Ends (Not Like The Rogue Gives A Leader Invulnurability Or Anything But Spoiler Alert There's Another Piece (May Be More Of Em) That Can Do The Same Ability)
Cost:9.50 (?) Chess Gold 

Phoenix:Can Move And Capture Up To 4 Squares Straight Or Diagonally,The Piece Capturing The Piece Also Gets Removed From The Board,Kings Can't Capture The Phoenix
(Again Credits To Chess:The Lost Pieces For This Piece,I Don't Know If Any Other Variant Has Used This Piece.Note:It's Called A Princess Chess:The Lost Pieces But I Renamed It)
Cost:11.00 (?) Chess Gold

Amazon:May Move And Capture Any Number Of Squares Straight Or Diagonally And May Jump And Capture In A 2|1 L Shape.
Cost:Auctioned In The Last Round,I'd Give A Sensible Bidding Value Of 14 Gold For This Piece However (I Used To Think It Was Higher But The Amazon's Value Makes It Somewhat Of A Liability As It Can Basically Get Attacked By Any Piece In The Chess Universe)

Leaders

King:Moves And Captures 1 Square Straight Or Diagonally.May Castle With A Heavy Piece Once Per Game With The Rules Of Regular Chess.If The Heavy Piece Has Shot A Piece It Doesn't Count As Moving So The King Can Castle With That Piece.(Castling Is Exclusive To The King)
Cost:5.00 Chess Gold

Shielderer:Moves And Captures 1 Square Straight.May Activate The Shield Ability Once Per Game:
-The Shield Ability Lasts For 3 Moves (If You Activate The Ability On Your Turn Of Move N,The Ability's Duration Would Finish On Your Turn Of Move N+3)
-The Shielderer And Any Piece The Shielderer Sees (1 Square Orthodogonal Range) Is Granted Invulnurability.A Piece Exiting The Vision Of The Shielderer Will İmmediately Lose The Invulnurability,If That Piece Re-Enters The Invulnurability Would Return On That Piece Until That Piece Moves Outside Again Or The Duration Ends.
-Using This Ability Is A Move And Is Notated As (D) Just Like How Castling Is Notated As (O-O)Or (O-O-O),
Invulnurable Effect:A Invulnurable Piece Can't Be Captured.A Invulnurable Leader Can Be Attacked But It Doesn't Count As A Check Until The Effect's Duration Ends 
Cost:5.00 (?) Chess Gold

Please Inform Me If You Find Any Loopholes In The Rules And If You Think A Value Is Inaccurate (Please State Why)

I Pasted A Large Chess Board To Paint 3D And Then Pasted Some Models For The Pieces And Made Each 3D So They Can Be Dragged With The Mouse In Order To Play This Variant.If You Want To Do So Yourself Warning:There's A Lot Of Pieces To Substitute (Or Even Model Yourself If You're Talented Enough) Models For.

I Can't Even Imagine Engine Play.They Would Probably Be Lowballing The Auction To Get Draw Odds.But Lowballing Too Much Grants The Opponent A Cheap Amazon So We'd Have To Teach Engines How To Auction Lol.

If You Found This Too Complicated,It Is Too Complicated.