i need a turnaround badly
Event Chess (SJ_SJ vs tacticspotter)

Event #18 Magnetic Pawns
Whenever a player move his pawn, he also move an enemy piece one step towards that pawn.
To move an enemy piece this way, the enemy piece must be in front of the pawn, on the same file, no piece in between and have an empty square to move to.
Moving an enemy piece this way is mandatory, not optional.
Example 1:
White plays e4. White also moves blacks pawn to e6.
Black plays e5. Since there are no empty square to move whites pawn to, no additional move is made.
Example 2:
White plays e4. None of blacks pieces are on the same rank in front of whites pawn, so no additional move is made.
Example 3:
White plays e4. There is a piece in between the white pawn and black king, so no additional move is made.
Example 4:
If white would move the c-pawn, then he would also move blacks bishop to c6 which would cause white to be in check. Moving the c-pawn is not legal.
If white would move the d-pawn, then he would also move blacks queen to d5 which would cause white to be in check. Moving the d-pawn is not legal.
Game ends in stalemate.
Special example:
With the fortress event, white can move a pawn next to his king. White plays d2-g1. Since white moved a pawn, he will also move blacks rook to g7.
Be3
Be3? Game mix up probably the variants are fortress and magnetic pawns the other game you have is call back order

When you take back your queen also moves one step forward. Ng5
That's not how the event works. It only affects the enemy piece directly in front of the pawn you just moved. In this case, that would be White's e-pawn, which cannot move forward.
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