Fast infinite sandbox game #1 (sign ups open)

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Sollieman83

change move to + R (-7289395732845964354968572399069,6)

Naviary

Change move to QxR(540,6) tanking the rook.

JamesAgadir

+G(100,0)

JamesAgadir
TonyL103 wrote:

change move to K(2,3)

Don't put the move in white. I nearly missed it because it blends in with the background.

Chushoudelu
JamesAgadir wrote:
TonyL103 wrote:

change move to K(2,3)

Don't put the move in white. I nearly missed it because it blends in with the background.

ah sorry

JamesAgadir

-=======--- Game Board Update #37 —=======---

Game board update 37

James +G(100,0)

Tony K(2,3)

Naviary QxR(540,6)  +3,5 points

Samuel K(3139,6)

Sollieman + R (-7289395732845964354968572399069,6)

sansep no move +K(13,34) automatic.

1. Samuel (Dark Blue): 58.0 --- Health:  20,5

2. James (Red/Black): 49.0 --- Health: 13

2. Naviary (Light Blue): 49.0 --- Health: 21

4. Tony(White): 37.0 --- Health: 14

4. Sollieman (White/Black): 37.0 --- Health: 29,8

6. sansep (Brown): 6,0 --- Health 1,2 health corrected, regen was stopped due to king being off the board.

Events:

Turn 23-37 "Farsighted" Any piece with a sliding move (that can slide more than 1 square) can't slide 1 space next to itself for the duration of this event. Only 2+ spaces. This means they can't cover adjacent squares. Pieces that are NOT effected by this event are: Pawn, Pillar, King, Guard, Dwarf, Elephant. Pieces that ARE effected are: Leopard (since it can slide up to 2 squares), the Zombie, the Spider, and of course all the other infinitely-moving pieces.

Turn 30-43 "Tanks" Pieces are not forced to stop moving upon capturing another piece, they can now continue to slide/keep moving along the same path after the capture. They cannot capture 2 pieces in 1 move.

Pieces that can be captured (with no risk of dodging) have the black triangles in the corners. Piece movements are now visible if off the board. Pieces that have just been dropped have a shape around them too.

Chushoudelu

my king is in the wrong spot

JamesAgadir

I corrected it. Must have forgotten to add your invisible move. Although it may well be because a save is lost, if anything else looks wrong do tell me.

Chushoudelu

PM'ed Move

Naviary

PM'd move

samuelysfung

Rx(-7289395732845964354968572399061,5)

if it fails, then Rx(1,5)
if Rx(1,5) fails, then +A(3138,6)

Sollieman83

capture naviary's angel ive got absolutely no clue of its coords

Sollieman83
Sollieman83 wrote:

capture naviary's angel ive got absolutely no clue of its coords

with the rook btw

JamesAgadir

You just placed the rook. You can't capture with a piece the turn after playing it

 

Sollieman83
JamesAgadir wrote:

You just placed the rook. You can't capture with a piece the turn after playing it

 

well then + Q (-7289395732845964354968572399070,6)

JamesAgadir

Pi(104,-3)

Chushoudelu

locked?

JamesAgadir

I won't lock the moves. I will post an update. I was mid update and was interrupted. I will post the update when I am free

JamesAgadir

I am stuck because toroidal universe was the chosen event and I have no idea how to make that work in the program. Sorry about the long wait for an update.

Moves locked by the way seen as I've now randomly generated the event.

Chushoudelu

The arrows O_O