Fast infinite sandbox game #1 (sign ups open)

Sort:
samuelysfung

R(7,5) conditional fail then Dr(-7289395732845964354968572399067,1)

JamesAgadir

PM'd move.

JamesAgadir

Everyone has moved so moves locked.

JamesAgadir

-=======--- Game Board Update #46 —=======---

I ruled that the worth of a player when their king is captured doesn’t include the pieces they had when captured but lost on that update. After all they aren’t up for grabs in the cycling.

Recycled Tony's pillar then dragon

Game board update 46

James Qx(1,4) conditional fail Qx(3139,4) conditional fail +A(101,1) +15,5 points (4+0,2*57,5=15,5 points)

Tony +Pi(2,4) lost due to recycling.

Naviary +Dwarf(-7289395732845964354968572399060,3)

Samuel R(7,5) conditional fail then Dr(-7289395732845964354968572399067,1)

Sollieman Qx (3137,13) +7 points King randomly generates (541,5)

1. Naviary (Light Blue): 74.0 --- Health: 31,896

2. James (Red/Black): 59.0 --- Health: 36,5

3. Samuel (Dark Blue): 43.0 --- Health:  0,1

4. Tony(White): 26.0 --- Health: 1,5

5. Sollieman (White/Black): 25.0 --- Health: 9,144

Events:

until end of the game "Toroidal Universe" The board basically becomes a huge torus (or sphere), not infinite, but can expand infinitely to account for anyone's huge moves. If you make a huge move you can either decide for the torus to expand to fit your move, or you can choose for it to not and you just continue to slide and wrap around the board until you appear on the other side on the same rank/file/diagonal!

Until the end blitz : Capturing pieces yields 100% of their point-worth! But pawns + pillars are not allowed to step forward for the duration to halt promotions. (They will still be allowed to defend pieces)

Pieces that can be captured (with no risk of dodging) have the black triangles in the corners. Piece movements are now visible if off the board. Pieces that have just been dropped have a shape around them too.

Given the toroidal universe this cannot be 100% ensured. It's up to each player to think of the consequences of this event and if I don't put a capturable sign when there should be one do mention it when capturing it. I will not be trying to see what captures are possible.

JamesAgadir

While I've got your attention I do have a question. I do want to do this again but certainly don't have a block of time where I can keep a rythm of nearly an update every day. Would you be interested in a second game (with some additions) that would have the same limited number of updates but would be at a slower updating pace?

Chushoudelu

sure

Chushoudelu

Q(100,2), the one to the right btw

samuelysfung

Dr(-7289395732845964354968572399070,1)

Naviary

If it slows down the move-rate of the main game, I vote no, this game is almost done

JamesAgadir
Naviary wrote:

If it slows down the move-rate of the main game, I vote no, this game is almost done

I am talking about a sequel after this game is done.

Naviary

Yes! A sequel would be fun, we could discuss any changes we'd like to make.

Chushoudelu

Buff harpy so thats its not useless in this game

Naviary

Pm'd move

Sollieman83

Q (100,13)

Chushoudelu

Create a plans thread maybe?

Naviary

Sollieman's king should have respawned on (582,48)

JamesAgadir
Naviary wrote:

Sollieman's king should have respawned on (582,48)

You played QxK(540,6) your queen hasn't moved since so his king generates around that square.

Naviary

I was tanking the king though, the square it was captured on is further back. Isn't it supposed to respawn where it died?

Naviary

Here's a proposition for the next game- What if players started with a base amount of points (say... 40 or so), and the first update they get to distribute those points how they please to generate pieces on the board to make their own "base" so to speak. Then play continues normally.

Chushoudelu

Hmm, that'll make certain things more usable, so to speak. But we'll need to set up rules. We can't have everyone fighting over control of the 0th rank