Gamble Chess

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PorgNotFound

LETS GO GAMBLING.

Gamble Chess is all about luck. You have a percent chance to move each piece where you want it to go.

The more points the piece is worth, the less likely it will go where you want to go

Queen 25%

Rook 50%

Bishop/Knight 75%

Pawns/King 100% 

Tell me what you think about this idea, and how I can improve it

Martynnycob

I see it's been a while since you've posted, but I just want to ask—has anyone actually tried playing full games with this variant? I'm wondering how balanced it feels over time. Does it end up favoring certain styles of play or just turn into sheer chaos? Might be fun to script out a few sample openings to see where that randomness leads.

Miskyway

I’d make bluffing moves more useful by letting players bet a small piece instead of just sacrificing randomly. Maybe pawns could be used like chips to add tension without huge losses.