INVENT YOUR OWN FAIRY PIECES

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KieferSmith

The warrior moves up to two squares in any direction. It can only capture one square in any direction. In the diagram below, the knight represents the warrior. The squares it can legally move to are highlighted.

The dragon moves like the queen but can jump over pieces. It can only capture diagonally. In the diagram below, the knight represents the dragon. The squares it can legally move to are highlighted.

Lunar000

Blue:The squares the rabbit can move directly to.
Red:The pieces the rabbit can capture by jumping over them.
Green:The place the rabbit will end up after jumping over a piece
The Rabbit:Moves up to 2 squares orthodogonally in any direction.Instead of capturing regularly,the rabbit jumps over the pieces.If the square the rabbit is trying to jump to is occupied,the rabbit can't jump over that piece.The Rabbit can jump over friendly pieces without capturing them (duh).After jumping over a piece,if another jump is available,the player can choose to do that jump too.This chain can go on infinitely but the rabbit may not end up on the same square it was on before.If a piece the rabbit is trying to capture on the corner or the edge of the board,the rabbit and the captured piece will be removed as if the rabbit jumped off the board.If the rabbit is threatening a king with a chain of jumps,it is considered as a regular check and the king must move to safety.

Rex_010
Jester: it can move like an Amazon, but it can take in any direction a queen can, the first piece that is in the direction will be taken while the jester itself will move one square to that direction.
Rex_010
Gust: moves and takes like an Amazon but its move has to be check or checkmate
KieferSmith

Alternative rules for the warrior: Combines rook and ferz.