Make Your Own Variant

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Avatar of anDrES-172

Post variants here. If you want I will hold a contest of the best variant.

Avatar of Duke-de-Calatrava

I love this kind of stuff. Here you go 

(Pawn) Squire= move forward or sideways 1 square. can only capture forward 1 square.

(Bishop) Summoner= Moves diagonally 1 square. Friendly pieces may instantly move to an unoccupied square adjacent to the Summoner. (counts as a move. Cannot summon the King.)

(Knight) Teutonic Knight= Moves as a Standard Knight, captures as a standard King. Pieces more than two squares away cannot capture the Teutonic Knight.

(Rook) Dragoon= Captures 2 squares forward and backwards. Moves as a Standard Bishop. When a Dragoon captures an enemy piece it immediately returns to the square it attacked from.

(Queen) Iron Queen= Moves/Captures as a standard Queen. Can only capture the enemy King or be captured by the enemy King.

(King) Kaiser= Moves/Captures one square orthogonally and backwards as a Knight. Kaiser has the option to WILD ATTACK capturing all adjacent friendly and enemy pieces.

Avatar of anDrES-172
Dark12Knight wrote:

I love this kind of stuff. Here you go 

(Pawn) Squire= move forward or sideways 1 square. can only capture forward 1 square.

(Bishop) Summoner= Moves diagonally 1 square. Friendly pieces may instantly move to an unoccupied square adjacent to the Summoner. (counts as a move. Cannot summon the King.)

(Knight) Teutonic Knight= Moves as a Standard Knight, captures as a standard King. Pieces more than two squares away cannot capture the Teutonic Knight.

(Rook) Dragoon= Captures 2 squares forward and backwards. Moves as a Standard Bishop. When a Dragoon captures an enemy piece it immediately returns to the square it attacked from.

(Queen) Iron Queen= Moves/Captures as a standard Queen. Can only capture the enemy King or be captured by the enemy King.

(King) Kaiser= Moves/Captures one square orthogonally and backwards as a Knight. Kaiser has the option to WILD ATTACK capturing all adjacent friendly and enemy pieces.

That raises many questions. What fancy moves are posssible? i.e. castling, en passant. Checkmating would be interesting as well. Great idea!

Avatar of Trexler3241

This is the starting position. Check is only possible if all of the kings are attacked. Checkmate is where you attack all opponent’s kings with no way for any of them to escape. You can promote a pawn into a king.

Avatar of Duke-de-Calatrava
anDrES172 wrote:
Dark12Knight wrote:

I love this kind of stuff. Here you go 

(Pawn) Squire= move forward or sideways 1 square. can only capture forward 1 square.

(Bishop) Summoner= Moves diagonally 1 square. Friendly pieces may instantly move to an unoccupied square adjacent to the Summoner. (counts as a move. Cannot summon the King.)

(Knight) Teutonic Knight= Moves as a Standard Knight, captures as a standard King. Pieces more than two squares away cannot capture the Teutonic Knight.

(Rook) Dragoon= Captures 2 squares forward and backwards. Moves as a Standard Bishop. When a Dragoon captures an enemy piece it immediately returns to the square it attacked from.

(Queen) Iron Queen= Moves/Captures as a standard Queen. Can only capture the enemy King or be captured by the enemy King.

(King) Kaiser= Moves/Captures one square orthogonally and backwards as a Knight. Kaiser has the option to WILD ATTACK capturing all adjacent friendly and enemy pieces.

That raises many questions. What fancy moves are posssible? i.e. castling, en passant. Checkmating would be interesting as well. Great idea!

 

Thanks! I have many more ideas for pieces. I think so many things are possible. I am bored of standard chess. I think chess would be better if a person could go into a game with their own sets of pieces that connect with their playing style or game plan. kind of like a deck building card game such as Magic the gathering. But, in chess i think when designing pieces the goal should be to create pieces that are different from standard pieces. Not necessarily better.

Avatar of JokerChessCafe

Soccer Chess

The squares d1-e1 and d8-e8 are the goals. The objective is to score goals by taking the pieces to those squares. Obviously white pieces score goals in squares d8-e8 and blacks in d1-e1. Only pawns score goals on reaching any space in the back rank. When a piece scores a goal, it can be captured, if possible, by the opposing player on the next play. But if not captured, the piece must return to his starting position in standard chess. The checks to the king must be defended obligatorily, but in case of mate, which is worth for a goal, the king must be captured as if it were any other piece and the game continues.
I do not know how to finish the game xd ... Maybe when 45 moves have been played the game is over, and the player who has scored the most goals wins.

Avatar of anDrES-172
Balusup wrote:

comments

?

Avatar of anDrES-172
Trexler3241 wrote:

This is the starting position. Check is only possible if all of the kings are attacked. Checkmate is where you attack all opponent’s kings with no way for any of them to escape. You can promote a pawn into a king.

Interesting idea, but checkmate would require many queens. It is near impossible due to the fact you can move once per turn.

Avatar of anDrES-172
Balusup wrote:

SAD KING CHESS : The king is stuck immovable on a corner of the board .Game starts with two kings. A player can bring a piece into the game in his move. The pieces that are brought can be placed anyway. As the king is immovable, and if you are in check, you should block it by moving or summoning a piece. The pawns can be spawned on the kings rank. They should reach the opposite king rank to promote. THE FIRST PLAYER TO CHECKMATE WINS

What if a king isn’t attacked diagonally? You couldn’t pawn block and if you haven’t promoted anything...welll...yeah.

Avatar of Trexler3241
anDrES172 wrote:
Trexler3241 wrote:

This is the starting position. Check is only possible if all of the kings are attacked. Checkmate is where you attack all opponent’s kings with no way for any of them to escape. You can promote a pawn into a king.

Interesting idea, but checkmate would require many queens. It is near impossible due to the fact you can move once per turn.

I forgot to say you can capture a king

Avatar of Trexler3241

Same rules as my other variant, just different starting position and castling is an illegal move.

Avatar of anDrES-172
Balusup wrote:

 

Adorn_Aliment wrote:

 

Weird setup: In order to win, you need to checkmate both kings (not at same time)

 

 

Not very interesting. Try my Sad King Chess -Where the pieces are in optimum potential

 

Your idea isn’t perfect. You shouldn’t put others down to promote your own kind. This forum is meant to stay positive, not to have someone dissing everyone else.

Avatar of anDrES-172

Many ideas are great, but it would be interesting if the pieces themself were changed.  They are still great, I’m just adding ideas.

Avatar of Trexler3241

Crazy chess: Different starting position and queens can also move like a knight but not over pieces.

Avatar of Duke-de-Calatrava

Here are some of the more creative ones I found. 
(Pawn) Hoplite= Moves/captures 1 square forward as a King. *ARMORED=Armored Piece:Any piece which in addition to its normal powers, cannot be captured by pieces more than two squares away.

(Knight) King’s Guard= Moves as a standard King. Captures as a standard Knight. King’s Guard protects the King from checkmate if the King is adjacent or 1 standard knight’s move away. *SHIELDED= Shielded Piece: Any piece which in addition to its normal powers, cannot be captured by direct attacks to its face/front. Face can be rotated after moving.

(Bishop) Alchemist= Copies move/capture of opponent’s last piece moved. If opponent’s last piece moved was the Queen. Alchemist copies movement but can only capture as a standard pawn. 

(Rook) Kataphract= Moves/Captures as a rook 3 squares. *ARMORED, 
*RAMPAGE= 
Rampaging Piece: A piece that can capture friendly and enemy pieces. When it does capture a piece it RAMPAGES and must move its maximum distance of squares capturing everything in its path.

(Queen) Medusa= Cannot capture, but moves as a standard Queen. Instead of capturing enemy pieces they are immobilized and cannot move or capture while within her range.(If they could be captured if she were a standard Queen.)

(King) Sun King= Moves/Captures orthogonally 1 square. Whenever a (Knight/Bishop/Rook/Queen) enemy piece is captured the capturing piece is permanently “Crowned”.
-
Crowned Piece: Any piece which, in addition to its normal powers, can move/capture like a King.

Avatar of Duke-de-Calatrava
Balusup wrote:

Elephant (Rook): Moves 1 square at a time. But a player can simply tap the Elephant and all enemy pieces around it will be vanquished [Elephantine Earthquake]

I like this one. Its unique but also not over powered.

Avatar of Trexler3241

 

Avatar of bong711

 

Avatar of halkiok


Okay, so my idea is that everything stays the same but the starting position is above and you can promote a pawn to a king. 

Also, if you have multiple kings on the board, they can move into or stay in check or be captured. However, if one of your kings are checkmated regularly, the game carries on as if there was no checkmate. This means that often the king will be captured on the next move. When there’s only one king left, the rules return to normal and you must checkmate or capture all of the opponents kings to win the game. I call this variant crazy 3 kings.