Modernized Battleground Chess

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TheChessInfinity
MrMarshMan wrote:

If the following things are clear, I think playing the game (say with cardboard cutouts) with someone a few times will help you discover the flaws.
1. Is there a clear goal for a player?
2. Do the rules contradict each other? 
3. Are the movement of the pieces well defined and sufficiently distinct?
4. Is there a loophole that can give a side unfair advantage or end the game too quickly without enough strategizing, provided players are rational?

1. Capture the General.

2. No.

3. Yes.

4. There is no loophole except for the nukes.

TheChessInfinity
buzz960 wrote:
TheChessInfinity wrote:

Drawish? I did mention about nukes.

And for the pieces that move five squares, think about the bishops, rooks and queens. They can move much more.

As for the nukes, you did mention them, but not how they work. Also, it's true a queen could hypothetically go from one end of the board to the other in one move, there are lots of squares near it that it cannot move to. For the comparison, the pieces in-game (I assume) are moving to absolutely any square within 5 "rings" of the piece, which- even on a board of this size! -is huge; such a piece does technically have limits, but its sheer mobility means that these limits are more or less insignificant, making the piece overpowered (IMO, any piece that can checkmate by itself is overpowered); you also said nothing about making the infantry, well, exist.

For the 5 rings, it means only 5 squares vertically, horizontally and diagonally.

And for the infantry, they're weak but they appear in numbers.

MrMarshMan
TheChessInfinity wrote:
MrMarshMan wrote:

If the following things are clear, I think playing the game (say with cardboard cutouts) with someone a few times will help you discover the flaws.1. Is there a clear goal for a player?2. Do the rules contradict each other? 3. Are the movement of the pieces well defined and sufficiently distinct?4. Is there a loophole that can give a side unfair advantage or end the game too quickly without enough strategizing, provided players are rational?

1. Capture the General.

2. No.

3. Yes.

4. There is no loophole except for the nukes.

Then the game is apparently playable, just cut pieces out of cardboard, find a friend who is equally interested, and play a few games. Also remove the nukes if it makes the game too easy. Any superpower piece will give the first mover way too much advantage.

MrMarshMan

Eventually you will discover problems and improvements.

TheChessInfinity

Okay. So this is the prototype.

buzz960
TheChessInfinity wrote:

For the 5 rings, it means only 5 squares vertically, horizontally and diagonally.

Ok, that makes them a lot more balanced, then.

And for the infantry, they're weak but they appear in numbers.

For how weak they are, it would make no difference whether there was one or one hundred, they would still be insignificant; at the ABSOLUTE MINIMUM, let them move 2 squares forwards or backwards; either get them to shape up or ship out. It is literally impossible for me to overstate how badly they need reworking; we are discussing perhaps the single weakest fairy Chess piece since Chaturanga was first created, no strings attached, on a board approximately twice the size of a normal Chess board. The infantry- and, on this board, probably anything less mobile than a bishop -are unusable for any reason.

TheChessInfinity

Why is there so much talk about the infantry and not the other pieces?

Hot_Rash

APC's and IFV's really make it sounds better but they should be able to carry infantry+make it so that we can move up to 3 different pieces each turn

Hot_Rash

Also I have an idea-Calling it ww3 chess makes sense as it includes nukes

Hashupashu

I like the diversity of the armies but I just want to clarify:

1) What does the warship, guard and general do?

2) Does check exist in this variant?

3) What can we do with the nukes?

TheChessInfinity
Hot_Rash wrote:

APC's and IFV's really make it sounds better but they should be able to carry infantry+make it so that we can move up to 3 different pieces each turn

That would make it too similar to Commander Chess.

TheChessInfinity
Hashupashu wrote:

I like the diversity of the armies but I just want to clarify:

1) What does the warship, guard and general do?

2) Does check exist in this variant?

3) What can we do with the nukes?

Warships fight on the sea and can disembark on the land as Marines. Guards in this game are called Bunkers and they don't move. They capture all pieces that comes close to it. The General does not move.

Check exists, but all you can do is block the check or capture the checker.

For the nukes, you can only use them every 50 moves (except the first move). The nukes capture every piece in a 5x5 square (except for the General).

buzz960
TheChessInfinity wrote:

Why is there so much talk about the infantry and not the other pieces?

Because the infantry need, more than any other aspect of the game, either to be revamped or deleted.

the other pieces are unbalanced, true, but at least they can attack.

TheChessInfinity
buzz960 wrote:
TheChessInfinity wrote:

Why is there so much talk about the infantry and not the other pieces?

Because the infantry need, more than any other aspect of the game, either to be revamped or deleted.

the other pieces are unbalanced, true, but at least they can attack.

The infantry is weak because there are other pieces. /s

buzz960
TheChessInfinity wrote:
buzz960 wrote:
TheChessInfinity wrote:

Why is there so much talk about the infantry and not the other pieces?

Because the infantry need, more than any other aspect of the game, either to be revamped or deleted.

the other pieces are unbalanced, true, but at least they can attack.

The infantry is weak because there are other pieces. /s

Am I going to have to (metaphorically) slap you on the face? There is simply a lower bound for how weak a piece can be on a board of this size. The Infantry, as they are, miss that bound by such a wide margin that they contribute nothing to either side's position. Perhaps try pulling your head out of the sand and realizing that, so I can suggest how to improve some other aspect of your game. And if you can't make any justification for them beyond sarcasm of all things, delete them and make a different piece entirely.

TheChessInfinity

Okay. I will update the Infantry.

TheChessInfinity

Actually, no. The infantry is weak because there will be other pieces that will support them.

eric198501
so insane
TheChessInfinity

What's insane?

TheChessInfinity

And I intended to make the infantry weak because there are other pieces.