I think one turn works for this, a lot less to have to try to remember and also prevents certain pieces getting stuck
Tron Chess
The concept of the light trail is fun.
It becomes unmanageable if it exists for more than 1 turn, unless you rely on software that keeps track of it for you.
I would try to find a way to introduce it in a chess variant such that it is less overwhelming, mostly normal chess with here and there a light trail. Perhaps pick one piece that has it as special ability.
I don't like the 50-50 chance thing. But that is because I am biased: I detest probability in a chess variant.
I don't like the 50-50 chance thing. But that is because I am biased: I detest probability in a chess variant.
That is fair. The reason I made it probability-based is I felt like I had to balance what in my mind was an overpowered mechanic. Also because, in-universe, it isn't a guarantee you hit every disc shot you throw; the 50/50 represents the enemy piece dodging.
The concept of the light trail is fun.
It becomes unmanageable if it exists for more than 1 turn, unless you rely on software that keeps track of it for you.
I would try to find a way to introduce it in a chess variant such that it is less overwhelming, mostly normal chess with here and there a light trail. Perhaps pick one piece that has it as special ability.
True. I was, and still am, considering adding the ability to toggle the light trails on and off, since I believe they did that in Tron: Legacy. These are sorta just baseline rules that anyone can tweak the way they see fit, I don't have my mind set on how any of the smaller mechanics should work.
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A variant based on the Tron franchise! (that's probably obvious... and the whole reason you're here...)
It starts with a normal chess setup; same board size and piece layout, but there's a few new rules and mechanics.
Firstly, the Light Trails: Whenever you move a piece (not a Pawn), that piece leaves a light-cycle trail, which is a line drawn from where the piece started it's move to where it ended it's move. Any enemy pieces that cross your light trail are derezzed (AKA captured) at the exact point where they crossed the trail.
Example:
It goes without saying that pieces with ranged mobility (Rook, Queen, and Bishop) can't move through or pass a light trail by simply moving to a further square. Knights also may not jump over light trails. But don't go weaving spiderwebs of light trails just yet. Your light trails also effect you. Example: