Additional rule:
If you make a two pawn move, you will look at those two tile and discard them face down.
Additional rule:
If you make a two pawn move, you will look at those two tile and discard them face down.
In the example above: White Queen and Rook attack the Black Rook but not by the White Bishop because it is blocked by the Queen. Therefore, the Black Rook is only attacked twice and White cannot make a Bonus Move called Immediate Capture.
Changes:
Normal Phase: You should do only one normal move and cannot be skipped.
Additional Rules:
Out of Ammo: In your Normal Phase, if you cannot do a normal move you lose the game.
Ceasefire: If a player cannot draw a card beside the board because there is no card left on each deck, the game ends with a draw.
Ultra Chess is the combination of 4 of my invented variant. These are Minefield Chess, Card Chess, Level up Chess and Fast Chess. There are small changes.
Equipment Needed:
Casino Cards - Each color will include number cards 1,1,3,3,5,9
Tiles - Each player will have 4 mine tiles and 12 blank tiles
Regular Chess Set
Set up:
Each player will lay face down the tiles on the vacant space on the near half of his army in any arrangement they want. They will arrange the casino cards of their own color in their hands and lay it face up on the side of the board. White will pick a casino card first and followed by Black in the order 1 card for white followed by 2 cards for black, 2 cards white followed by 2 cards for black until white have 3 cards and black have 4 cards. They will only pick 2 cards on one deck only.
How to Play:
These are the phases of the game at each of your turn.
Draw Phase: At the start of your turn, you will draw a card on either deck.
Bonus Phase 1: You can do multiple bonus moves on this phase.
Normal Phase: You can do only one normal move on this phase.
Bonus Phase 2: You can do multiple bonus moves on this phase.
End Phase: End of your turn.
Normal moves are regular normal moves and leveling up a piece.
Regular Normal Move:
In order to make a regular normal move, you must pay a card or cards that have at least the value of a piece he will move. Pawn worth 1, Knight or Bishop worth 3, Rook worth 5, Queen worth 9 and King don't need cards to play.
The value of card is the number on the card.
If you play 2 or more cards, you will put cards face up in descending value hence the lowest number is on the top of one deck only.
Castling do not cost a card.
Leveling up a Piece:
In order to level up a piece. You need to spend exp. points by the equation below.
En = (Ph - P) x 2
En = Exp. Needed
Ph = Promoted piece value
P = Piece Value
For example, you want to promote Knight to Archbishop
En = (7 - 3) x 2
En = 8 exp. points.
You gain exp. points by capturing a piece and these values are:
Captured Pawn gives 1 exp. points.
Captured Knight or Bishop gives 3 exp. points
Captured Rook gives 5 exp. points
Captured Archbishop gives 7 exp. points
Captured Chancellor or Queen gives 9 exp. points
You can only level up a piece by one rank higher on each chosen path. These paths in order from lowest rank to highest are:
Pawn to Knight, Bishop, or Rook
Knight to Archbishop or Chancellor
Bishop to Archbishop or Queen
Rook to Chancellor or Queen
Bonus Moves:
There are two types of Bonus Moves and these are:
Immediate Capture - if you attack a piece multiple times for at least 3 pieces. Any of the pieces that attack that piece can capture it.
Execute - if you attack a piece multiple times for at least 5 pieces. You can capture the attacked piece without moving your pieces.
Traps:
Every time you move a piece on the square, you will remove the tile to look at it. If you own the tile, you will not show it to your opponent and discard it face down beside the board. If you don't own the tile, you will show it to your opponent and if it is a mine tile, it is triggered and the piece will be removed on the board but will not be considered a captured piece. and discard the tile face down beside the board. Pawns and Kings do not trigger mine tiles and you will not show the tile to the opponent if these pieces land on enemy tiles. Each player cannot take a peak on face down tiles including the ones discarded.
The player who checkmate the enemy king wins.