Gl hf
Since red and yellow have the same profile pic, could you clarify who's who?
It is stated at the start:
Team 1: @aidanB1 (red) and @HorusTheThird (yellow)
I would be happy if @aidanB1 and @HorusTheThird would add some profile pictures though
It is stated at the start:
Team 1: @aidanB1 (red) and @HorusTheThird (yellow)
I would be happy if @aidanB1 and @HorusTheThird would add some profile pictures though
Shoot, I missed that. Anyways, it's aidanB1's turn
Please do not post here unless you have something to say. And if you aren't playing here don't make moves either.
This is a 4-player bulldog with witch game. The teams are:
Team 1: @aidanB1 (red) and @HorusTheThird (yellow)
Team 2: @thegreatauk (blue) and @Junebug444 (purple)
Since this is a team game it will not count towards ratings.
Game Rules:
The order of moves is clockwise: red -> blue -> yellow -> purple.
Red and Yellow is a team against blue and purple.
You cannot capture your teammate's pieces.
There is no en passant.
Pawns promote on your 13th rank
Checkmate only happens when a player's turn is reached allowing a player's teammate to intervene.
The first team to checkmate an enemy player wins!
Time Control: 3 days/move and then a warning when the player has 24 hours to make a move. However, instead of loosing the game, a new player can take over, so the game can keep going.
Communication: During the game, no consultation except:
Other things, such as move suggestions, telling your plan or warning partner of your opponents threats are not allowed. The players need think for themselves to figure out what their partner is intending to do when they see their partners move.
The pieces:
Guard (G) - Moves and captures like a king.
Witch (W) - The witch is transparent to friendly pieces, and she also makes all adjacent pieces (friend and foe) transparent to friendly pieces (but pieces are not transparent for the witch). The witch does not capture other pieces, but she can be captured. Although pieces are not transparent to the witch, she is very agile; she combines the movement of queen, knight, and can jump orthogonally and diagonally two squares. Transparency of a piece means that other pieces can move, attack, and capture right through the piece.
Clarification: Although two witches are on the same team, they only make pieces of their own color transparent. (so for example pieces made transparent by the yellow witch are not transparent to any other color).
Castling:
The rules of castling are similar as in classical chess, except the king travels three squares rather than two. The rook finishes adjacent to the king. All squares between the king and the involved rook must be unoccupied, with the exception of the witch and pieces made transparent by the witch.
Misc: Pawns can promote to queen, rook, bishop, knight in addition to guard and witch. Promotions are unlimited (not restricted to pieces that have been captured). Pawns can not capture en passant and pawns promote at the 13th rank.