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4-Player Bulldog Chess: McGoohan and unc07 - josephyossi and Bad_Dobby_Fischer #2

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Martin0

This is a 4-player bulldog with witch game. The teams are:

Team 1: @McGoohan (red) and @unc07 (yellow)

Team 2: @josephyossi (blue) and @Bad_Dobby_Fischer (purple)

Since this is a team game it will not count towards ratings.

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Game Rules:

The order of moves is clockwise: red -> blue -> yellow -> purple.

Red and Yellow is a team against blue and purple.

You cannot capture your teammate's pieces.
There is no en passant.
Pawns promote on your 13th rank
Checkmate only happens when a player's turn is reached allowing a player's teammate to intervene.
The first team to checkmate an enemy player wins!

 

Time Control: 3 days/move and then a warning when the player has 24 hours to make a move. However, instead of loosing the game, a new player can take over, so the game can keep going.

 

Communication: During the game, no consultation except:

  1. Reminding a player to move during his turn
  2. Ask if you should resign
  3. Ask if you should offer draw/accept draw offer

Other things, such as move suggestions, telling your plan or warning partner of your opponents threats are not allowed. The players need think for themselves to figure out what their partner is intending to do when they see their partners move.

 

The pieces:
Guard (G) - Moves and captures like a king.

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Witch (W) - The witch is transparent to friendly pieces, and she also makes all adjacent pieces (friend and foe) transparent to friendly pieces (but pieces are not transparent for the witch). The witch does not capture other pieces, but she can be captured. Although pieces are not transparent to the witch, she is very agile; she combines the movement of queen, knight, and can jump orthogonally and diagonally two squares. Transparency of a piece means that other pieces can move, attack, and capture right through the piece.

Clarification: Although two witches are on the same team, they only make pieces of their own color transparent. (so for example pieces made transparent by the yellow witch are not transparent to any other color).

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Castling:
The rules of castling are similar as in classical chess, except the king travels three squares rather than two. The rook finishes adjacent to the king. All squares between the king and the involved rook must be unoccupied, with the exception of the witch and pieces made transparent by the witch.

Misc: Pawns can promote to queen, rook, bishop, knight in addition to guard and witch. Promotions are unlimited (not restricted to pieces that have been captured). Pawns can not capture en passant and pawns promote at the 13th rank.

McGoohan

Wg3

josephyossi

d9

Martin0
1. Wg3 d9    

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Bad_Dobby_Fischer

warning?

wombat_chess

h13

wombat_chess

sorry for delay

Bad_Dobby_Fischer

it's ok

Rxh13+

josephyossi

YAy! You all made a HUGE mistake for me 

Martin0
1. Wg3 d9 h13 Rxh13+

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McGoohan

QxRh13

Martin0
1. Wg3 d9 h13 Rxh13+
2. Qxh13      

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Bad_Dobby_Fischer

oops...

josephyiossi, what do you mean?

josephyossi
[COMMENT DELETED]
josephyossi

qxi16

Bad_Dobby_Fischer

so what?

josephyossi

so i screwed u up 

Bad_Dobby_Fischer

do you realize this is teams? you screwed yourself up

josephyossi

lol got mized up i screwed up unc i  have a sweet attack

josephyossi

WFB