
Maybe I'm wrong and hopefully I won't spoil the game with this comment. But sorry, I suspect the Archbishop variant is somehow unbalanced.
It allows an opening of red with 1.Rd12 and yellow can then play 2.Rm5. b5 and b12 as well as o5 and o12 seem to me then overloaded. Maybe it should be a chancellor instead of the Archbishop.



This is a 4-player bulldog with witch game. The teams are:
Team 1: @rychessmaster1 (red) and @McGoohan (yellow)
Team 2: @Fly-Eagles-Fly (blue) and @Martin0 (purple)
Since this is a team game it will not count towards ratings.
Game Rules:
The order of moves is clockwise: red -> blue -> yellow -> purple.
Red and Yellow is a team against blue and purple.
You cannot capture your teammate's pieces.
There is no en passant.
Pawns promote on your 13th rank
Checkmate only happens when a player's turn is reached allowing a player's teammate to intervene.
The first team to checkmate an enemy player wins!
Time Control: 3 days/move and then a warning when the player has 24 hours to make a move. However, instead of loosing the game, a new player can take over, so the game can keep going.
Communication: During the game, no consultation except:
Other things, such as move suggestions, telling your plan or warning partner of your opponents threats are not allowed. The players need think for themselves to figure out what their partner is intending to do when they see their partners move.
The pieces:
Witch (W) - The witch is transparent to friendly pieces, and she also makes all adjacent pieces (friend and foe) transparent to friendly pieces (but pieces are not transparent for the witch). The witch does not capture other pieces, but she can be captured. Although pieces are not transparent to the witch, she is very agile; she combines the movement of queen, knight, and can jump orthogonally and diagonally two squares. Transparency of a piece means that other pieces can move, attack, and capture right through the piece.
RULE CHANGE!
Witches make pieces transparent to both yours and your teammates pieces (so for example pieces made transparent by the yellow witch are transparent to reds and yellows pieces).
Archbishop (A) - Moves and captures like a bishop and knight
Castling:
The rules of castling are similar as in classical chess, except the king travels three squares rather than two. The rook finishes adjacent to the king. All squares between the king and the involved rook must be unoccupied, with the exception of the witch and pieces made transparent by the witch.
Misc: Pawns can promote to queen, rook, bishop, knight in addition to witch and archbishop. Promotions are unlimited (not restricted to pieces that have been captured). Pawns can not capture en passant and pawns promote at the 13th rank.