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This thread is for the Final Championship Contest of "Bulldog Chess with Witch" between JunyJunebug and Friedmelon.
Rules of correspondence play will be strictly enforced.
Game rules:Board: 10 x 8 (see image below). The pieces:Guard (G) - Moves and captures like a king.
Witch (W) - The witch is transparent to friendly pieces, and she also makes all adjacent pieces (friend and foe) transparent to friendly pieces (but pieces are not transparent for the witch). The witch does not capture other pieces, but she can be captured. Although pieces are not transparent to the witch, she is very agile; she combines the movement of queen, knight, and can jump orthogonally and diagonally two squares. Transparency of a piece means that other pieces can move, attack, and capture right through the piece.
Note the position of Black's king and queen are switched compared to classical chess. This is so the guard and witch are equal distance to each player's king and queen.
Castling:The rules of castling are similar as in classical chess, however, with the board 10 squares wide, the king travels three squares rather than two. The rook finishes adjacent to the king. All squares between the king and the involved rook must be unoccupied, with the exception of the witch (a witch is transparent to pieces in her own army so castling across the witch is allowed).
Other rules of this game are identical with rules of classical chess.
JunyJunebug played 1 of 2 games as White, Friedmelon both games as White, so here JunyJunebug plays White.
Good luck to both of the players!
Crowd goes crazy as the battle starts!
Hard to attack witches. 5... c6
8. Qxa5...b69. Bxd6
Naw Whatch meee Whip, Naw whatch meee neigh neigh