This thread is for a game of "Bulldog Chess with Dwarf" between SuperSam1 and Evert823
Game rules: Board: 10 x 8 (see below).
The pieces: Guard (G) - Moves and captures like a king (but not royal).
Dwarf (D) - Moves and captures like a king (but not royal). The dwarf can only be captured when it is attacked by two or more pieces. One of the attacking pieces is allowed to be pinned on the king. But a piece does not count as a second attack if it is blocked by another attacking piece (see below).
Siege-tower (S) - Moves and attacks the same as a pawn, except pieces FROM ITS OWN ARMY ONLY can pass over it in any direction. If a siege-tower reaches the 8th rank it can immediately move to any square in the first four ranks (but cannot capture during this move). This move can only be completed during the same move it reaches the 8th rank. (If this option is not taken, the right to do so later is forfeited). The siege-tower does not promote to other pieces as pawns do. (A siege tower has the same power as a bulldog, just a different graphic)
Board Setup:
Note the position of black's king and queen are switched compared to classical chess. This is so the guard and dwarf are equal distance to each player's king and queen.
Castling: The rules of castling are similar as in classical chess, however, with the board 10 squares wide, the king travels three squares rather than two. The rook finishes adjacent to the king (white: d1 or h1; black c8 or g8). Just as in normal castling, all squares between the king and the involved rook must be unoccupied.
Other rules of this game are identical with rules of classical chess.
Here's the board after SuperSam1's move. Black has sent a dwarf into the middle of the fight, while White is deploying a knight, a bishop, and even the queen has been awoken. Games with no history of opening theory are fun to watch!
This thread is for a game of "Bulldog Chess with Dwarf" between SuperSam1 and Evert823
Game rules:
Board: 10 x 8 (see below).
The pieces:
Guard (G) - Moves and captures like a king (but not royal).
Dwarf (D) - Moves and captures like a king (but not royal). The dwarf can only be captured when it is attacked by two or more pieces. One of the attacking pieces is allowed to be pinned on the king. But a piece does not count as a second attack if it is blocked by another attacking piece (see below).
Siege-tower (S) - Moves and attacks the same as a pawn, except pieces FROM ITS OWN ARMY ONLY can pass over it in any direction. If a siege-tower reaches the 8th rank it can immediately move to any square in the first four ranks (but cannot capture during this move). This move can only be completed during the same move it reaches the 8th rank. (If this option is not taken, the right to do so later is forfeited). The siege-tower does not promote to other pieces as pawns do. (A siege tower has the same power as a bulldog, just a different graphic)
Board Setup:
Note the position of black's king and queen are switched compared to classical chess. This is so the guard and dwarf are equal distance to each player's king and queen.
Castling:
The rules of castling are similar as in classical chess, however, with the board 10 squares wide, the king travels three squares rather than two. The rook finishes adjacent to the king (white: d1 or h1; black c8 or g8). Just as in normal castling, all squares between the king and the involved rook must be unoccupied.
Other rules of this game are identical with rules of classical chess.
SuperSam1 plays white.