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Bulldog chess with Witch (game)

  • #1

    This thread is for a game of "Bulldog chess with Witch" between evertVB and vickalan. Game rules and piece movements were developed by evertVB and vickalan.

    Board:
    10 x 8 (see image below).
     
    The pieces:
    Guard (G) - Moves and captures like a king.
    php4ONhBA.jpeg
    Other information on the guard can be found here. (not particular to this game)
     
    Witch (W) - The witch is transparent to friendly pieces, and she also makes all adjacent pieces (friend and foe) transparent to friendly pieces (but pieces are not transparent for the witch). The witch does not capture other pieces, but she can be captured. Although pieces are not transparent to the witch, she is very agile; she combines the movement of queen, knight, and can jump orthogonally and diagonally two squares. Transparency of a piece means that other pieces can move, attack, and capture right through the piece.
    phpDtZZNv.jpeg
    Board Setup:
    phpcpSnVk.jpeg
    Note the position of black's king and queen are switched compared to classical chess. This is so the guard and witch are equal distance to each player's king and queen.
     
    Castling
    The rules of castling are similar as in classical chess, however, with the board 10 squares wide, the king travels three squares rather than two. The rook finishes adjacent to the king (white: d1 or h1; black c8 or g8). Note files are now numbered "a-j" with "a" and "j" being the new flanks. As usual when castling, all squares between the king and the involved rook must be unoccupied, and this includes the square where the guard or witch is initially positioned.
     
    Other rules of this game are identical with rules of classical chess.
     
    To all:
    Please do not post any comments about this game here.  I'd like to reserve this thread to just this game, and not go off-topic with suggestions, ideas, criticisms, etc.
     
    If you have any comments or ideas about Bulldog chess then please visit here.
  • #2

    1. d4

     

    The witch also has the knight's move on top of all you mentioned.

  • #3

    Thanks, I fixed the instructions for the witch in the introduction.  I'll play:

    1...d5

    phpoLVsON.jpeg

  • #4

    Ng3

    What tool do you use for adjusting the image after every move? If I had the same I could be of help.

  • #5

    Hi evertVB, I just use MS Paint to adjust images. It's easy with the cut and paste tools. The eye-dropper can be used to pick up the color of the dark squares, and "fill" is used to fill in the holes (after a piece is cut out). I have a template with all pieces on every color (for the case where none is on the board such as white K on white). I'll send file by pm in case you want to use it.

    (But don't worry about updating images, unless you want to move pieces around for evaluating or experimenting).

    BTW, just to clarify, the witch does not make adjacent pieces transparent for herself, correct?  Otherwise she would not need jumping capabilities for the orthogonal and diagonal 2-square jump.

    In any case, I'll play:

    2...Nd6

    phpkfwQg1.jpeg

  • #6

    It didn't cross my mind but indeed, the way I've put it indeed means that pieces don't become transparent for the witch. From the position above, Ba4 would be a legal move but Wb1-e4 would be illegal. Let's keep it that way for now.

    Anyway this is my move:

    3. e4

     
  • #7

    3...dxe4

    php4yQVWN.jpeg

  • #8

    4. Nxe4

  • #9

    4...Rj6

    phpxoqU9E.jpeg

  • #10

    5. f4

  • #11

    5...f5

    phpnWAod5.jpeg

  • #12

    6. Nxd6

  • #13

    6...Rxd6

    phpQsyUke.jpeg

  • #14

    7. g4

  • #15

    7...Rd5

    php4rckIV.jpeg

  • #16

    Bf3

  • #17

    8...Rb5

    phpCg39uq.jpeg

  • #18

    9. c4

  • #19

    Happy New Year evertVB!

    9...Rb2

    phpKAkK5V.jpeg

  • #20

    Happy new year!

    Wb1-c3

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