Bulldog Chess with Witch (hitthepin - JohnHS)

1. ... f5
I believe these are two day games. (two days until a warning, and then one day to move after that).

This is a really cool idea and topic. Tagging so I can watch
Fun thing is that no engines play this yet (and pretty sure Alpha-Zero hasn't found it yet).

What do you think of this idea? https://www.chess.com/forum/view/chess960-chess-variants/eagle-chess
Bulldog Chess with Witch game between hitthepin (White) and JohnHS (Black).
Game rules:
Board: 10 x 8 (see image below).
The pieces:
Guard (G) - Moves and captures like a king.
Witch (W) - The witch is transparent to friendly pieces, and she also makes all adjacent pieces (friend and foe) transparent to friendly pieces (but pieces are not transparent for the witch). The witch does not capture other pieces, but she can be captured. Although pieces are not transparent to the witch, she is very agile; she combines the movement of queen, knight, and can jump orthogonally and diagonally two squares. Transparency of a piece means that other pieces can move, attack, and capture right through the piece.
Board Setup:
Note the position of Black's king and queen are switched compared to classical chess. This is so the guard and witch are equal distance to each player's king and queen.
Castling:
The rules of castling are similar as in classical chess, however, with the board 10 squares wide, the king travels three squares rather than two. The rook finishes adjacent to the king. All squares between the king and the involved rook must be unoccupied, with the exception of the witch and pieces made transparent by the witch.
Misc: Pawns play the same as in classical chess. Pawns can promote to queen, rook, bishop, knight in addition to guard and witch. Promotions are unlimited (not restricted to pieces that have been captured).
Other rules of this game are identical with rules of classical chess.
hitthepin plays White. Good luck to both players!