(P) (5,2) => (5,4)
Chess on an Infinite Plane (PixelByPixel - vickalan)


I agree it could be a lot harder, especially if material is near equal in the midgame. The extra pawns in the rear formations might need to try to promote to queens. Whether the chancellors survive is also a big factor - since they have a rook's power they can be useful to help in a checkmate. As hitthepin says the entire theory on checkmate is completely different since there are no borders.
I also think it would be funny if a king tried to escape a mate by running away into "infinity" while low-power pieces chase him.😛

If I keep taking more than a day, and you keep playing in 10 minutes, it's gonna look bad for me if you win this.😬
5...(-2,8)-(-2,7)

lol. You made me realize that maybe some games should be played with a different time control other than 3 days. Maybe a game with 1 day per move? Or players have a "bank" of time, like 10 days for 10 moves. If you get ahead by playing fast (like you are), you have more time later when you need it. It hasn't been discussed much, but I wouldn't mind trying other time control methods.
For now:
6...(5,4)x(6,3)
This thread is a game of "Chess on an Infinite Plane" between PixelByPixel and vickalan.
Rules:
The Pieces:
Black and White each have the following pieces (quantity and name):
1 king
1 queen
2 chancellors
2 rooks
2 bishops
2 knights
2 guards
2 hawks
24 pawns
All pieces move as in classical chess, with the "extra" three pieces moving as follows:
Chancellor (C) - Moves and captures as rook + knight.
Hawk (H) - Leaps exactly 2 or 3 squares in any orthogonal or diagonal direction. The leaping move means it can jump over other pieces.
Guard (G) - Moves and captures the same as a king but is not affected by check.
Pawns play the same and promote at the same rank as in classical chess. White pawns promote at rank 8, and black pawns promote at rank 1. Pawns can promote to chancellor, hawk, or guard in addition to queen, rook, bishop, or knight. Pawns may capture and be captured en passant with the same rules as in classical chess.
Board Setup:

A red bracket indicates the a1 (1,1) square.
There is no castling.
There is no fifty-move rule. Draws can only occur from stalemate, threefold repetition, agreement, or a proven case of insufficient material to force checkmate.
All other rules are the same as in classical chess.
Move Notation:
Numeric coordinates are used to identify piece locations as (file#, rank#). Parenthesis are used around each coordinate. Three examples of a move notation:
1) A rook moving from (8,4) to (1,4):
R(8,4)-(1,4) or R(1,4)
2) A rook moving from (1,4) and capturing a piece on (0,4):
R(1,4)x(0,4) or Rx(0,4)
3) A pawn advancing from (-1,7) to (-1,6):
(-1,7)-(-1,6) or (-1,6)
PixelByPixel plays White. Good luck!