Chess on an Infinite Plane (PixelByPixel - vickalan)

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vickalan

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This thread is a game of "Chess on an Infinite Plane" between PixelByPixel and vickalan.

Rules:

The Pieces:

Black and White each have the following pieces (quantity and name):
1 king
1 queen
2 chancellors
2 rooks
2 bishops
2 knights
2 guards
2 hawks
24 pawns

All pieces move as in classical chess, with the "extra" three pieces moving as follows:

Chancellor (C) - Moves and captures as rook + knight.

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Hawk (H) - Leaps exactly 2 or 3 squares in any orthogonal or diagonal direction. The leaping move means it can jump over other pieces.

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Guard (G) - Moves and captures the same as a king but is not affected by check.

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Pawns play the same and promote at the same rank as in classical chess. White pawns promote at rank 8, and black pawns promote at rank 1. Pawns can promote to chancellor, hawk, or guard in addition to queen, rook, bishop, or knight. Pawns may capture and be captured en passant with the same rules as in classical chess.

Board Setup:
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red bracket indicates the a1 (1,1) square.

There is no castling.

There is no fifty-move rule. Draws can only occur from stalemate, threefold repetition, agreement, or a proven case of insufficient material to force checkmate.

All other rules are the same as in classical chess.

Move Notation:
Numeric coordinates are used to identify piece locations as (file#, rank#). Parenthesis are used around each coordinate. Three examples of a move notation:
1) A rook moving from (8,4) to (1,4):
     R(8,4)-(1,4) or R(1,4)
2) A rook moving from (1,4) and capturing a piece on (0,4):
     R(1,4)x(0,4) or Rx(0,4)
3) A pawn advancing from (-1,7) to (-1,6):
     (-1,7)-(-1,6) or (-1,6)

PixelByPixel plays White. Good luck!happy.png

PixelByPixel

(P) (5,2) => (5,4)

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vickalan

That's the same opening hitthepin played, but I'll reply differently:
1.(5,2)-(5,4)...(5,7)-(5,5)

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PixelByPixel

(B) (6,1) => (-1, -6)

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Wonder how hard it’s gonna be to checkmate.

 

hitthepin
Very hard. Because there are no edges to trap the enemy king against, easy checkmates in classical chess are now impossible. For example, King and Queen vs King is and easy win in normal chess. In infinite chess, it is an instant draw by insufficient material. Other mates become harder. For example, king and two rooks is so easy in normal chess you barely have to look at the board to beat the other guy. In infinite, it’s still a forced checkmate, but it’s now much,much more difficult.
vickalan

I agree it could be a lot harder, especially if material is near equal in the midgame. The extra pawns in the rear formations might need to try to promote to queens. Whether the chancellors survive is also a big factor - since they have a rook's power they can be useful to help in a checkmate. As hitthepin says the entire theory on checkmate is completely different since there are no borders.

I also think it would be funny if a king tried to escape a mate by running away into "infinity" while low-power pieces chase him.😛

vickalan

That is awesome that you provided an updated diagram. Good work!😊
2...N(6,6)

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PixelByPixel

(N) (2,1) => (3,3)

PixelByPixel

Thank you. Sometimes I can’t, though, because I may be on a mobile device.

vickalan

3...(4,7)-(4,5)

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PixelByPixel

(P) (6,2) => (6,3)

vickalan

4...(4,5)x(5,4)

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PixelByPixel

(B) (-1,-6) => (-8,1)

PixelByPixel

A blistering 9 minutes from move to reply. 1:11 A.M. when I posted.

vickalan

If I keep taking more than a day, and you keep playing in 10 minutes, it's gonna look bad for me if you win this.😬
5...(-2,8)-(-2,7)

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PixelByPixel

(C) (9,1) => (11,2)

Knight movement.

20 minutes.

vickalan

lol. You made me realize that maybe some games should be played with a different time control other than 3 days. Maybe a game with 1 day per move? Or players have a "bank" of time, like 10 days for 10 moves. If you get ahead by playing fast (like you are), you have more time later when you need it. It hasn't been discussed much, but I wouldn't mind trying other time control methods.happy.png

For now:

6...(5,4)x(6,3)

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PixelByPixel

(Q) (4,1) =X (6,3)

40 minutes after post; late because I was playing Risk.

hitthepin
Risk for life dude.
PixelByPixel

Would you like a pic of the position we paused in?