what do you suggest? no castling? I really don't understand something: what is the problem if something is hard to explain? I mean even if castling was hard to explain.
That's a lot of questions, I'll try to be as brief as possible. Let me know if you want more detail on a particular point.
Fischer made Chess960 as a way to reinvigorate Chess, which he felt had lost some spontaneity and relied too much on preparation. As a replacement for Chess, it would need to be backwards compatible, meaning that if you can make a move in standard Chess, you should be able to make that same move in Chess960.
There are a few ways to replicate the move that is Castling in Chess and transpose it to Chess960. Most chess boards come with rules. For example Wikipedia say "Castling consists of moving the king two squares towards a rook on the player's first rank, then moving the rook to the square that the king crossed." This doesn't work perfectly in Chess960 because sometimes you start a board like this:
In this position the King can't move two spaces toward the rook on the A file. (You could just exchange them.)
When you look at the solution that Fischer came to (from a game designer perspective) you can see he was using his knowledge as a player. He has a lifetime of moving his King and Rook in that pattern. In Standard Chess there are reasons for the move and it evolved from something called The King's Leap, which allowed the king to leap two squares on its first move. Modern Castling is a shortcut for this move. If you understand the history of Castling, then Fisher's version in Chess960 looks awkward.
Most of the moves in Chess can be easily explained to beginners, without requiring knowledge of the board coordinates. In particular you don't ever need to know the files, with some knowledge of the rows required for promotion. Chess960's castling rules are not easy to explain to a new player and require many games for a new player to become comfortable with identifying the specific squares involved. Over time players become used to it, but it's not easy or intuitive.
what do you suggest? no castling? I really don't understand something: what is the problem if something is hard to explain? I mean even if castling was hard to explain.