Well said Bauta I agree with almost everything you have said. Randomisation is a deeply logical thing to do. All 960 positions are very playable. Selecting a subset of those positions is merely a socially preferenced but arbitrary set of value based choices full of biases to prefer positions that play and look like chess would. Randomisation cuts through all the bias.
Bobby was a deeply logical chess genuis in everything to do with his life long love of chess. It was an act of genuis to risk his reputation to publicise Chess960 knowing that people would ruthlessly try to find a bad position when he knew there was none. It was also couragous to risk his reputation on randomisation sticking to his realisation that it is the most logical approach that cuts through human bias. I doubt any other player in history would have had the courage or the vision - certainly not Kasparov.
You are a mathematician-scientist. Another reason why people don't like Chess960 is that it uses inductive reasoning when people prefer deductive reasoning in our particular anglosaxon culture. They prefer it because in our culture, deductive theories can be purchased in the market place and consumed. Inductive theories cannot - hence Chess960 undermines the maximisation of profit which is what the chess industry tries to do.
Here are some references for the readers:
Chess960 is not a variant:
- http://www.chess.com/forum/view/chess960-chess-variants/could-we-please-stop-calling-chess960-a-variant
- https://www.reddit.com/r/chess/comments/3oo5bc/whats_stopping_chess960_from_becoming_more_popular/
I posted the following analysis in a group thread and got a very positive response from some readers, so I thought I would post it here in the subject-specific forum. I hope you enjoy it.
Chess960 is severely misunderstood. It is not a variant. Rather, chess is a special case of Chess960. You have a one in 960 chance, if you are randomly selecting the starting position, of getting normal chess, which you will then play just as you would in a conventional game. In this respect, chess960 is merely a generalization of chess. As a mathemetician, this is a very familiar construct to me. Just as you can generalize from the integers to the rational numbers, and from the rational numbers to the real numbers, you can generalize chess as chess960. At each level you get an additional infinite set.
Almost all of the criticisms about the unsatisfying "character" of some starting positions and the invalidation of aesthetic considerations are meritless for a few reasons:
1) There is no significant history of serious competitions, so it is not possible to determine how master players with an interest in winning will exploit a given position.
2) Computers are quite bad at openings, but even given that, there have been no serious attempts to analyze the positions. Even if it is impossible to learn very much (relatively speaking) from this kind of analysis, it hasn't even been seriously attempted.
3) People have a very strong psychological tendency to force new information into frames of reference they are accustomed to. People become accustomed to the eccentricities of the "standard" opening position through decades of exposure. In the case of titled players, they may scarcely have any memories that predate their familiarity with the standard opening position, since most have been playing since near-infancy. Furthermore, most of these players have spent many thousands of hours studying opening theory, so they are psychologically predisposed to create reasons to retain a system that rewards that hard work, instead of one that invalidates it 959 out of 960 times. Despite this, some of the top players (Nakamura, et al) thoroughly support 960.
4) Some of the criticisms about chess960 are really criticisms about randomization and its effect on the planning and opening theory that is presumably required to produce beautiful, aesthetically pleasing games. There are two rebuttals to this: a) Aesthetic beauty can be and has been the realm of composers, and the question of whether or not it necessarily belongs in competitions, per se, is an open one. Even so, there are plenty of top level games that are ugly, stodgy, and boring. I think it's likely that these games would actually become more pleasing if opening theory were dispensed with. b) The generalization of chess to new starting positions does not depend upon randomization. I think these two concepts should be separated. The fact that 960 positions can be played does not necessitate that we always select one at random. That is, there is no reason that a 960 championship can not select, one year in advance, a position that will be played at the premier event. Naturally, most other events would adopt that position, and players would develop opening theory for that position over the course of the year. This would reward originality and begin to tell us about the patterns inherent in all similar starting positions. One could even, say, base the opening position on the last three digits of the calendar year. In this way, people could prepare decades in advance. This would be a glorious expansion of creativity in opening theory, and probably teach us a lot about the principles of the standard opening position as well. This kind of selection is done by less demanding games such as Mah Jong, were certain tile sets are selected by the national orginaztion for each year to be included in play by members.
I could go on and on. My point is that most people haven't thoroughly examined this subject before deigning to pooh-pooh something that not only they but everyone knows almost nothing about (because of its sheer combinatorial complexity).
Best regards.