Final Wars - Beta

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20. Ne5

 

A quite move to slow this test game down a wee bit.

The stronger alternative moves were b4, Qd2, Qe3 or Rh1+

Strangemover

20. Nxe5

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The diagram below starts after the following moves were played.

19. 0-0 Bd7

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21. Qxe5

 

A quite move to slow this test game down a wee bit.

The stronger alternative move was dxe5 to keep the Queens on the board with the Black King exposed.

Strangemover

21. Qxe5

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22. dxe5

Strangemover

22. c5

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game_designer

23. Rh1+

 

Ignoring the material gain Bxg6 in order to explain the Blocking Pawn Rule later on.

Strangemover

23. Kg7

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24. Kc1

Strangemover

24. c4

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Test Game # 1

 

This first test game has now been declared drawn.

 

Warlord

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Blocking Pawn Rule

 

In the final position of the above test game after the White Bishop moves...

 

The Black Pawn on c4 is called a Blocking Pawn.

The White Pawn on b2 is called a Blocked Pawn.

 

The Black Pawn on c4 blocks the White Pawn on b2.

The Black Pawn on c4 controls the square b3 in front of the White Pawn on b2.

 

The White Pawn on b2 can now only step forward one square to b3.

The White Pawn on b2 can not Pawn Jump from b2 to b4 in one move.

 

Note that a Blocking Pawn always blocks a Pawn Jump even when it is pinned.

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Pawn Promotions

 

In Final Wars under promotions are not allowed.

 

A Pawn can only be promoted to a Queen, Pawn promotion was not shown in the above test game.

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null

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Reflected Replay

 

The above test game replayed in reflected mode.

 

The starting positions of the Kings and Queens have been switched around and the moves have been reflected to the other side of the board.

 

The opening moves of both games are as follows:

 

Original Game:   d4 f5

Reflected Game: e4 c5

 

You could say that the reflected replay is played on the other side of the board.

You could say that the reflected replay is played on the other side of your mind.

 

wink.png

 

Warlord

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game_designer

The diagram below starts after the following moves were played.

6. Be3 0-0

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